Wasn't it Leo who wrote:
>Mike Williams wrote:
>>Now that we're using a mesh rather than a real sphere_sweep there's no
>>reason why we should limit ourselves to having a circular cross section.
>>
>>In this macro I use an additional spline to describe the shape of the cross
>>section.
>>
>This is beautiful! Thanks for posting it.
>
>Is it simple to change this a bit to make the cross-section of the swept
>object constant when taking a slice through the object parallel to a
>specific plane (e.g. x,z)? Currently the cross-section is constant when
>taking a slice through the plane normal to the USpline (path of sweep).
>
>The result would be a bit more caligraphic...the sweep would be 'thinner'
>when going certain directions than others.
I think that what you're describing is the default behaviour of an
isosurface spline, like all the ones on this page and the page before it
<http://www.econym.demon.co.uk/isotut/splines.htm>
The effect isn't very pronounced in these images, but you can probably
make it out in the right of the Bent Prism image.
--
Mike Williams
Gentleman of Leisure
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