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Le 2022-03-09 à 03:07, Dave Blandston a écrit :
> The current version (in the povray.text.scene-files section) now includes the
> "@" character. The "@" was a little challenging to make and it's not quite
> perfect but its imperfections give it personality.
Next on the to do list : & €
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Alain Martel <kua### [at] videotron ca> wrote:
> > The current version (in the povray.text.scene-files section) now includes the
> > "@" character. The "@" was a little challenging to make and it's not quite
> > perfect but its imperfections give it personality.
>
And there's no POV-Ray logo ;) :D
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Alain Martel <kua### [at] videotron ca> wrote:
A-ha! You have pointed out a difficulty that I've been unable to resolve, but I
would like to. Maybe you will know a solution. The attached picture shows (on
the right) what it looks like when cylinders or sphere_sweeps intersect with
each other. The appearance is angular and not suitable for a font that's meant
to have a rounded appearance. The picture on the left shows what I've done to
compensate for that issue. However, the solution requires that both intersecting
objects be perfectly straight at the intersection point as well as a short
distance beyond. If either of the objects is curved then I'm left befuddled.
That's why the "&" symbol has been left out. Maybe the blob object can provide
some help, but I haven't tried yet and I don't think it would be exactly what I
want.
Have a great day!
Kind regards,
Dave Blandston
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Attachments:
Download 'masterofpuppetsfont.jpg' (37 KB)
Preview of image 'masterofpuppetsfont.jpg'

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"Bald Eagle" <cre### [at] netscape net> wrote:
> And there's no POV-Ray logo ;) :D
I knew I was forgetting something important...
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"Dave Blandston" <IsN### [at] protonmail ch> wrote:
> Alain Martel <kua### [at] videotron ca> wrote:
>
>
>
> A-ha! You have pointed out a difficulty that I've been unable to resolve, but I
> would like to. Maybe you will know a solution. The attached picture shows (on
> the right) what it looks like when cylinders or sphere_sweeps intersect with
> each other. The appearance is angular and not suitable for a font that's meant
> to have a rounded appearance. The picture on the left shows what I've done to
> compensate for that issue. However, the solution requires that both intersecting
> objects be perfectly straight at the intersection point as well as a short
> distance beyond. If either of the objects is curved then I'm left befuddled.
> That's why the "&" symbol has been left out. Maybe the blob object can provide
> some help, but I haven't tried yet and I don't think it would be exactly what I
> want.
>
> Have a great day!
>
> Kind regards,
> Dave Blandston
Maybe this?
http://news.povray.org/povray.binaries.images/thread/%3Cweb.5d4b7ce3a683fa3a4eec112d0%40news.povray.org%3E/
https://www.youtube.com/watch?v=s5NGeUV2EyU
https://www.iquilezles.org/www/articles/smin/smin.htm
http://www.viniciusgraciano.com/blog/smin/
https://www.shadertoy.com/view/tdGBDt
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"Bald Eagle" <cre### [at] netscape net> wrote:
> Maybe this?
>
>
>
http://news.povray.org/povray.binaries.images/thread/%3Cweb.5d4b7ce3a683fa3a4eec112d0%40news.povray.org%3E/
>
> https://www.youtube.com/watch?v=s5NGeUV2EyU
>
> https://www.iquilezles.org/www/articles/smin/smin.htm
> http://www.viniciusgraciano.com/blog/smin/
> https://www.shadertoy.com/view/tdGBDt
I'm guessing you did some programming to accomplish the smooth union - is that
correct?
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"Dave Blandston" <IsN### [at] protonmail ch> wrote:
> "Bald Eagle" <cre### [at] netscape net> wrote:
> > Maybe this?
> >
> >
> >
http://news.povray.org/povray.binaries.images/thread/%3Cweb.5d4b7ce3a683fa3a4eec112d0%40news.povray.org%3E/
> >
> > https://www.youtube.com/watch?v=s5NGeUV2EyU
> >
> > https://www.iquilezles.org/www/articles/smin/smin.htm
> > http://www.viniciusgraciano.com/blog/smin/
> > https://www.shadertoy.com/view/tdGBDt
>
>
> I'm guessing you did some programming to accomplish the smooth union - is that
> correct?
Yeah - I don't think we have those exact functions built into POV-Ray - yet, but
they'd be nice to have handy.
Not sure how they'd be applied to primitives directly/natively, but I did them
as isosurfaces.
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hi,
"Dave Blandston" <IsN### [at] protonmail ch> wrote:
> The current version (in the povray.text.scene-files section) now includes the
> "@" character. The "@" was a little challenging to make and it's not quite
> perfect but its imperfections give it personality.
you're right, just that little less "curl", but thank you very much anyway.
regards, jr.
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"jr" <cre### [at] gmail com> wrote:
> you're right, just that little less "curl", but thank you very much anyway.
The problem was that the bend connecting the inner element to the outer ring
needed to be sharper and start a little sooner and I was focused so much on
getting that right (not easy because it affected the width, which I wanted to
keep correct) that I didn't think of any other possible solutions. But your
suggestion is excellent (and easy!) so it has been implemented. Thanks jr!
Have an awesome day!!!
Kind regards,
Dave Blandston
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Attachments:
Download 'masterofpuppetsfont.jpg' (131 KB)
Preview of image 'masterofpuppetsfont.jpg'

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Il 10/03/2022 03:00, Bald Eagle ha scritto:
> "Dave Blandston" <IsN### [at] protonmail ch> wrote:
>> "Bald Eagle" <cre### [at] netscape net> wrote:
>>> Maybe this?
>>>
>>>
>>>
http://news.povray.org/povray.binaries.images/thread/%3Cweb.5d4b7ce3a683fa3a4eec112d0%40news.povray.org%3E/
>>>
>>> https://www.youtube.com/watch?v=s5NGeUV2EyU
>>>
>>> https://www.iquilezles.org/www/articles/smin/smin.htm
>>> http://www.viniciusgraciano.com/blog/smin/
>>> https://www.shadertoy.com/view/tdGBDt
>>
>>
>> I'm guessing you did some programming to accomplish the smooth union
- is that
>> correct?
>
> Yeah - I don't think we have those exact functions built into POV-Ray
- yet, but
> they'd be nice to have handy.
>
> Not sure how they'd be applied to primitives directly/natively, but I
did them
> as isosurfaces.
>
The results are very nice.
Paolo
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