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"Dave Blandston" <IsN### [at] protonmailch> wrote:
> Alain Martel <kua### [at] videotronca> wrote:
>
>
>
> A-ha! You have pointed out a difficulty that I've been unable to resolve, but I
> would like to. Maybe you will know a solution. The attached picture shows (on
> the right) what it looks like when cylinders or sphere_sweeps intersect with
> each other. The appearance is angular and not suitable for a font that's meant
> to have a rounded appearance. The picture on the left shows what I've done to
> compensate for that issue. However, the solution requires that both intersecting
> objects be perfectly straight at the intersection point as well as a short
> distance beyond. If either of the objects is curved then I'm left befuddled.
> That's why the "&" symbol has been left out. Maybe the blob object can provide
> some help, but I haven't tried yet and I don't think it would be exactly what I
> want.
>
> Have a great day!
>
> Kind regards,
> Dave Blandston
Maybe this?
http://news.povray.org/povray.binaries.images/thread/%3Cweb.5d4b7ce3a683fa3a4eec112d0%40news.povray.org%3E/
https://www.youtube.com/watch?v=s5NGeUV2EyU
https://www.iquilezles.org/www/articles/smin/smin.htm
http://www.viniciusgraciano.com/blog/smin/
https://www.shadertoy.com/view/tdGBDt
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