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Thomas de Groot <tho### [at] degroot org> wrote:
> I notice that you use /some/ color in the rgbt of the water, despite a
> transmit of 1. Personally, I have not noticed this approach did add
> anything (I may be wrong) and simply use rgbt 1, in general. Using
> 'filter' would be a different matter of course.
I am lazy sometimes - here I started with a transmit value of 0.85 and it ended
as 1 after some trials. For a reason I don't remember I set reflection with
metallic 0.3, so the color isn't completely useless.
> Very good. I am increasingly using the displacement function of Poseray.
> It does not get all the attention that it merits.
That's totally true!
Norbert
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"BayashiPascal" <bai### [at] gmail com> wrote:
>
> Gorgeous as usual !
>
> Shall we try once again to guess how many animals are hidden there ? ;-)
>
> Can I also ask how you've made or where you've got the meshes for the rocks ?
> Those look extremely realistic.
>
> Pascal
Thank you.
There are only 4 animal types - fishes, lizard, deer and a peregrine falcon.
Many meshes are Daz3D files -
https://www.daz3d.com/rock-collection-real-world-stones
https://www.daz3d.com/stones-and-structures
https://www.daz3d.com/misty-river-gorge
It's much cheaper than my investments in plant collections 20 years before...
Norbert
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Op 19-6-2021 om 15:44 schreef Norbert Kern:
> Thomas de Groot <tho### [at] degroot org> wrote:
>
>> I notice that you use /some/ color in the rgbt of the water, despite a
>> transmit of 1. Personally, I have not noticed this approach did add
>> anything (I may be wrong) and simply use rgbt 1, in general. Using
>> 'filter' would be a different matter of course.
>
> I am lazy sometimes - here I started with a transmit value of 0.85 and it ended
> as 1 after some trials. For a reason I don't remember I set reflection with
> metallic 0.3, so the color isn't completely useless.
>
Hmmm. That last is an interesting idea I was not aware of. I need to
investigate those implications (as also the filter influence, when I
find some time...).
>> Very good. I am increasingly using the displacement function of Poseray.
>> It does not get all the attention that it merits.
>
> That's totally true!
>
I have done some testing in the past. I shall try to dig them up and
post them, especially as a showcase for its possibilities. Your river
bottom is an excellent example indeed.
--
Thomas
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"Norbert Kern" <nor### [at] t-online de> wrote:
> Hi,
>
> when I was young I hiked in the mountains (austria I believe) and found a nice
> spot with a small creek. I remember this place fairly well.
>
> Here is an adaptation - as in my last images I used a large amount of different
> meshes (> 110), resulting in a memory usage of more than 22 GB.
>
> Happy rendering,
> Norbert Kern
This reminds me of my childhood on a farm. I spent quite a bit of time swimming
and fishing in the creek. I saw a fairly large snake in the water once which I
was convinced must have been a water moccasin, and that was the last time I swam
in it. Thanks for sharing your beautiful artwork!
Kind regards,
Dave Blandston
Suggested motto: "With POV-Ray anything is possible, but nothing is easy"
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"Norbert Kern" <nor### [at] t-online de> wrote:
> Here is an adaptation - as in my last images I used a large amount of
> different meshes (> 110), resulting in a memory usage of more than 22 GB.
This is awesome.
You said in another reply that the rocks are public models from Daz3D; did they
come with textures too or are those yours? The lichen and weathering on the
rocks in the foreground are very convincing!
I look forward to your next peaceful location :)
Bill
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Norbert Kern wrote on 18/06/2021 16:16:
> Hi,
>
> when I was young I hiked in the mountains (austria I believe) and found a nice
> spot with a small creek. I remember this place fairly well.
>
> Here is an adaptation - as in my last images I used a large amount of different
> meshes (> 110), resulting in a memory usage of more than 22 GB.
>
> Happy rendering,
> Norbert Kern
>
The scene is magnificent!
Paolo
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Op 19/06/2021 om 16:32 schreef Norbert Kern:
>
> It's much cheaper than my investments in plant collections 20 years before...
>
But /that/ is paying itself back now in your landscapes. ;-)
--
Thomas
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Absolutely stunning! :O
Cheers,
-Pekka
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Hi(gh)!
On 18.06.21 16:16, Norbert Kern wrote:
> Hi,
>
> when I was young I hiked in the mountains (austria I believe) and found a nice
> spot with a small creek. I remember this place fairly well.
>
> Here is an adaptation - as in my last images I used a large amount of different
> meshes (> 110), resulting in a memory usage of more than 22 GB.
>
> Happy rendering,
> Norbert Kern
Awesome... but I miss a (Eurasian) lynx stalking the deer, perhaps in
the foreground left! Alpine/boreal forests are just not complete without
lynxes...
See you in Khyberspace!
Yadgar
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Amazing, well done. Povray and you form a fantastic combination.
Cheers
Ton.
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