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Some thoughts about different settings.
ini file: Display_Gamma=1
Using version 3.7, you may want to take advantage of the sRGB colour
space. Personally, I have my Display_Gamma set permanently to: sRGB.
Pigments:
You may want to play with srgb too inside the pigments. Change all 'rgb'
to 'srgb' and see the difference. If you want exactly the same output
you may need to tweak the rgb values, making them lighter.
Textures:
After some more testing and for a better result, I advice to change the
XE_rusty_steel texture to:
#declare XE_rusty_steel =
texture {
bozo
texture_map
{
[ 0.0 XE_rust ]
[ 0.2 XE_rust ]
[ 0.5 XE_steel ]
[ 1.0 XE_steel ]
}
turbulence 1
omega .6
lambda 4
warp { turbulence 1 }
}
Using sRGB colours without changing their values, you get the following
image. Left = XE_rusty_iron; Right = XE_rusty_steel.
Thomas
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Attachments:
Download 'rusty_bearing.png' (553 KB)
Preview of image 'rusty_bearing.png'
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Thomas de Groot <tho### [at] degrootorg> wrote:
> How about this? Different variations possible (see below). Textures
> courtesy of Xplo Eristotle.
>
> //start code
> // Metal textures by Xplo Eristotle
>
> #declare XE_iron_2 =
> texture {
> pigment {
> marble
> pigment_map {
> [0.00 color rgb <0.25, 0.25, 0.25>]
> [0.20 color rgb <0.30, 0.30, 0.30>]
> [0.45 color rgb <0.809995, 0.299123, 0.113405>*0.8]
> [0.50 color rgb <0.25, 0.25, 0.25>]
> [0.65 color rgb <0.23, 0.23, 0.23>]
> [0.90 color rgb <0.24, 0.24, 0.24>]
> [1.00 color rgb <0.25, 0.25, 0.25>]
> }
> scale 0.2
> warp {turbulence 0.5}
> }
> normal {granite 0.3 scale 0.2}
> finish {
> roughness 0.01
> specular 0.5
> reflection 0.05
> diffuse 0.8
> }
> }
>
> #declare XE_rusty_steel =
> texture {
> bozo
> texture_map
> {
> [ 0.0 XE_rust ]
> [ 0.2 XE_rust ]
> [ 0.5 XE_iron ]
> [ 0.6 XE_steel ]
> [ 1.0 XE_steel ]
> }
> turbulence 1
> omega .6
> lambda 4
> warp { turbulence 1 }
> }
> //end code
>
> Thomas
XE_iron_2 declare, but not used.
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On 8-2-2014 14:39, LanuHum wrote:
> Thomas de Groot <tho### [at] degrootorg> wrote:
>> How about this? Different variations possible (see below). Textures
>> courtesy of Xplo Eristotle.
>>
>> //start code
>> // Metal textures by Xplo Eristotle
>>
>
>> #declare XE_iron_2 =
>> texture {
>> pigment {
>> marble
>> pigment_map {
>> [0.00 color rgb <0.25, 0.25, 0.25>]
>> [0.20 color rgb <0.30, 0.30, 0.30>]
>> [0.45 color rgb <0.809995, 0.299123, 0.113405>*0.8]
>> [0.50 color rgb <0.25, 0.25, 0.25>]
>> [0.65 color rgb <0.23, 0.23, 0.23>]
>> [0.90 color rgb <0.24, 0.24, 0.24>]
>> [1.00 color rgb <0.25, 0.25, 0.25>]
>> }
>> scale 0.2
>> warp {turbulence 0.5}
>> }
>> normal {granite 0.3 scale 0.2}
>> finish {
>> roughness 0.01
>> specular 0.5
>> reflection 0.05
>> diffuse 0.8
>> }
>> }
>>
>
>> #declare XE_rusty_steel =
>> texture {
>> bozo
>> texture_map
>> {
>> [ 0.0 XE_rust ]
>> [ 0.2 XE_rust ]
>> [ 0.5 XE_iron ]
>> [ 0.6 XE_steel ]
>> [ 1.0 XE_steel ]
>> }
>> turbulence 1
>> omega .6
>> lambda 4
>> warp { turbulence 1 }
>> }
>> //end code
>>
>> Thomas
>
> XE_iron_2 declare, but not used.
>
Yes, you can choose your own combinations ;-)
Thomas
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Thomas de Groot <tho### [at] degrootorg> wrote:
> Yes, you can choose your own combinations ;-)
>
> Thomas
I already understood it.
But, it would be desirable to see still options of other users.
Me completely rusty surface interests also.
And, for some reason it seems to me that normal works at the bearing badly.
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On 8-2-2014 18:02, LanuHum wrote:
> But, it would be desirable to see still options of other users.
In p.b.scene-files I have given a collection of rusty metals by several
authors.
> Me completely rusty surface interests also.
> And, for some reason it seems to me that normal works at the bearing badly.
In the image: left = Ke_old_pitted_iron from the collection. normals are
looking 'normal' to my eyes ;-)
Thomas
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Attachments:
Download 'rusty_bearing.png' (702 KB)
Preview of image 'rusty_bearing.png'
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And as I am never entirely satisfied, here is a version with a HDRI
environment.
Left = XE_rusty_steel; Right = Ke_old_pitted_iron
Thomas
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Attachments:
Download 'rusty_bearing.png' (953 KB)
Preview of image 'rusty_bearing.png'
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Thomas de Groot <tho### [at] degrootorg> wrote:
> And as I am never entirely satisfied, here is a version with a HDRI
> environment.
>
> Left = XE_rusty_steel; Right = Ke_old_pitted_iron
>
> Thomas
Thanks! On our site any technical problem, I can't enter to share your finds!
Very good materials! Thank you!
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Thomas de Groot <tho### [at] degrootorg> wrote:
> On 8-2-2014 18:02, LanuHum wrote:
> > But, it would be desirable to see still options of other users.
>
> In p.b.scene-files I have given a collection of rusty metals by several
> authors.
>
> Thomas
I have searched there Thomas ...
but can't seem to locate them.
Can you point more closely? ;)
tnx
terry
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Am 01.09.2014 16:26, schrieb -ts-:
> Thomas de Groot <tho### [at] degrootorg> wrote:
>> On 8-2-2014 18:02, LanuHum wrote:
>>> But, it would be desirable to see still options of other users.
>>
>> In p.b.scene-files I have given a collection of rusty metals by several
>> authors.
>>
>> Thomas
>
> I have searched there Thomas ...
> but can't seem to locate them.
> Can you point more closely? ;)
That was in a thread also started by LanuHum, titled "Rusty bearing".
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On 1-9-2014 17:20, clipka wrote:
> That was in a thread also started by LanuHum, titled "Rusty bearing".
>
Well, thanks indeed; I did not remember where I had put it. :-)
Thomas
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