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On 8-2-2014 14:39, LanuHum wrote:
> Thomas de Groot <tho### [at] degroot org> wrote:
>> How about this? Different variations possible (see below). Textures
>> courtesy of Xplo Eristotle.
>>
>> //start code
>> // Metal textures by Xplo Eristotle
>>
>
>> #declare XE_iron_2 =
>> texture {
>> pigment {
>> marble
>> pigment_map {
>> [0.00 color rgb <0.25, 0.25, 0.25>]
>> [0.20 color rgb <0.30, 0.30, 0.30>]
>> [0.45 color rgb <0.809995, 0.299123, 0.113405>*0.8]
>> [0.50 color rgb <0.25, 0.25, 0.25>]
>> [0.65 color rgb <0.23, 0.23, 0.23>]
>> [0.90 color rgb <0.24, 0.24, 0.24>]
>> [1.00 color rgb <0.25, 0.25, 0.25>]
>> }
>> scale 0.2
>> warp {turbulence 0.5}
>> }
>> normal {granite 0.3 scale 0.2}
>> finish {
>> roughness 0.01
>> specular 0.5
>> reflection 0.05
>> diffuse 0.8
>> }
>> }
>>
>
>> #declare XE_rusty_steel =
>> texture {
>> bozo
>> texture_map
>> {
>> [ 0.0 XE_rust ]
>> [ 0.2 XE_rust ]
>> [ 0.5 XE_iron ]
>> [ 0.6 XE_steel ]
>> [ 1.0 XE_steel ]
>> }
>> turbulence 1
>> omega .6
>> lambda 4
>> warp { turbulence 1 }
>> }
>> //end code
>>
>> Thomas
>
> XE_iron_2 declare, but not used.
>
Yes, you can choose your own combinations ;-)
Thomas
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