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Thomas de Groot <tho### [at] degroot org> wrote:
> How about this? Different variations possible (see below). Textures
> courtesy of Xplo Eristotle.
>
> //start code
> // Metal textures by Xplo Eristotle
>
> #declare XE_iron_2 =
> texture {
> pigment {
> marble
> pigment_map {
> [0.00 color rgb <0.25, 0.25, 0.25>]
> [0.20 color rgb <0.30, 0.30, 0.30>]
> [0.45 color rgb <0.809995, 0.299123, 0.113405>*0.8]
> [0.50 color rgb <0.25, 0.25, 0.25>]
> [0.65 color rgb <0.23, 0.23, 0.23>]
> [0.90 color rgb <0.24, 0.24, 0.24>]
> [1.00 color rgb <0.25, 0.25, 0.25>]
> }
> scale 0.2
> warp {turbulence 0.5}
> }
> normal {granite 0.3 scale 0.2}
> finish {
> roughness 0.01
> specular 0.5
> reflection 0.05
> diffuse 0.8
> }
> }
>
> #declare XE_rusty_steel =
> texture {
> bozo
> texture_map
> {
> [ 0.0 XE_rust ]
> [ 0.2 XE_rust ]
> [ 0.5 XE_iron ]
> [ 0.6 XE_steel ]
> [ 1.0 XE_steel ]
> }
> turbulence 1
> omega .6
> lambda 4
> warp { turbulence 1 }
> }
> //end code
>
> Thomas
XE_iron_2 declare, but not used.
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