POV-Ray : Newsgroups : povray.binaries.images : Ice/Slush/Snow texture samples, 3 of N Server Time
30 Jul 2024 00:22:27 EDT (-0400)
  Ice/Slush/Snow texture samples, 3 of N (Message 21 to 24 of 24)  
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From: Alain
Subject: Re: Ice/Slush/Snow texture samples, 3 of N
Date: 19 Feb 2014 15:46:18
Message: <5305181a$1@news.povray.org>

> Thomas de Groot <tho### [at] degrootorg> wrote:
>> On 5-2-2014 1:20, [GDS|Entropy] wrote:
>>> The two S.E. Day SSLT texture derivations take little time to render [on the
>>> order of 1-2 hours], but the one on the far right took over 11 days on the
>>> machine listed at the end, with the programs running below that.
>>>
>>
>> Pheeww...! The far right is by far the best but a bit impractical in
>> terms of render time :-)
>>
>> Thomas
>
> Yeah no doubt, and 11 days seems to be the norm for combination SSLT/clear + IOR
> textures unfortunately. I'm still waiting for 2 of the other textures to render
> fully. There is one checker square left in a dirty ice one [been there for 6
> days], and then most of the image left for a bright snow + clean ice one. Going
> on 7.5 days now lol!
>
> Such a shame that it takes such time. :|
>
> Ian
>

I curently have a render going that show 24 PPH... Yes, pixels per hours :(


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From: Robert McGregor
Subject: Re: Ice/Slush/Snow texture samples, 3 of N
Date: 19 Feb 2014 16:30:01
Message: <web.5305215948c284e491114470@news.povray.org>
Alain <kua### [at] videotronca> wrote:

> I curently have a render going that show 24 PPH... Yes, pixels per hours :(

Wow, and I thought my hair test rendering at 8 PPS was slow!
-------------------------------------------------
www.McGregorFineArt.com


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From: [GDS|Entropy]
Subject: Re: Ice/Slush/Snow texture samples, 3 of N
Date: 22 Feb 2014 00:50:00
Message: <web.530839f048c284e4ddb0c31e0@news.povray.org>
One in the works, though I am not happy with the uniformity. I'll have to throw
a loop into the color map...

Took less than 3hr to render this though, once I removed the clear ice
component.
I'll post more from the library as they become available. :)

Ian


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Attachments:
Download 'snowcappeddirtyslush1_layer 1.png' (98 KB)

Preview of image 'snowcappeddirtyslush1_layer 1.png'
snowcappeddirtyslush1_layer 1.png


 

From: [GDS|Entropy]
Subject: Re: Ice/Slush/Snow texture samples, 3 of N
Date: 22 Feb 2014 19:35:01
Message: <web.5309416d48c284e4ddb0c31e0@news.povray.org>
"Robert McGregor" <rob### [at] mcgregorfineartcom> wrote:
> Alain <kua### [at] videotronca> wrote:
>
> > I curently have a render going that show 24 PPH... Yes, pixels per hours :(
>
> Wow, and I thought my hair test rendering at 8 PPS was slow!
> -------------------------------------------------
> www.McGregorFineArt.com

The SSLT version of the texture used in the rightmost torus is currently at
15PPM. :(

Here is a WIP version of the dirty slush texture with a clean slush topper,
which rendered in a few hours. I am not happy with it, as I need to introduce a
bit more non-uniformity, perhaps through rand and a loop in the colormap. I had
tried this post last night, but apparently Lorentz ghost spirited it off into
the aether. ;)

Ian


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Attachments:
Download 'snowcappeddirtyslush1_layer 1.png' (98 KB)

Preview of image 'snowcappeddirtyslush1_layer 1.png'
snowcappeddirtyslush1_layer 1.png


 

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