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> Thomas de Groot <tho### [at] degroot org> wrote:
>> On 5-2-2014 1:20, [GDS|Entropy] wrote:
>>> The two S.E. Day SSLT texture derivations take little time to render [on the
>>> order of 1-2 hours], but the one on the far right took over 11 days on the
>>> machine listed at the end, with the programs running below that.
>>>
>>
>> Pheeww...! The far right is by far the best but a bit impractical in
>> terms of render time :-)
>>
>> Thomas
>
> Yeah no doubt, and 11 days seems to be the norm for combination SSLT/clear + IOR
> textures unfortunately. I'm still waiting for 2 of the other textures to render
> fully. There is one checker square left in a dirty ice one [been there for 6
> days], and then most of the image left for a bright snow + clean ice one. Going
> on 7.5 days now lol!
>
> Such a shame that it takes such time. :|
>
> Ian
>
I curently have a render going that show 24 PPH... Yes, pixels per hours :(
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