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From: posfan12
Subject: Re: Ringworld
Date: 15 Oct 2013 00:42:26
Message: <525cc7b2@news.povray.org>
Here's my latest render. Not realistic, but it looks OK. You can now see 
a little hint of blue in the ring. Not much green however.


-- 
http://isometricland.net


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From: Thomas de Groot
Subject: Re: Ringworld
Date: 15 Oct 2013 03:12:38
Message: <525ceae6$1@news.povray.org>
On 14-10-2013 18:28, posfan12 wrote:
>
> I wasn't satisfied with my other attempts at generating the landscape.
> There are supposed to be mountains along each edge of the ring, correct?

There are the so-called spill-mountains along the edge which serve to 
recycle the sludge from the deep seas.

>
> Also, I liked the idea of having a navigable water corridor circling the
> entire structure.

Now that you are a member of the Known Space Ringworld Engineers Group 
(KSREG), you are entirely free to model your world as you understand it. 
Beware however from the very strict orthodox engineers around as they 
are disguised Pak Protectors. ;-)

Thomas


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From: Thomas de Groot
Subject: Re: Ringworld
Date: 15 Oct 2013 03:16:27
Message: <525cebcb$1@news.povray.org>
On 14-10-2013 18:25, posfan12 wrote:
> I've tweaked the landscape a bit and added two belts of clouds. I'm not
> sure the two belts make sense on the ringworld. On Earth there is one
> cloud belt around the equator, and several jet streams I think.
>

Nice one. I don't think the two belts make any sense on the Ringworld as 
the whole surface is equally illuminated by the sun. There are no 
climate bands.

Thomas


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From: Thomas de Groot
Subject: Re: Ringworld
Date: 15 Oct 2013 03:19:10
Message: <525cec6e$1@news.povray.org>
On 15-10-2013 6:41, posfan12 wrote:
> Here's my latest render. Not realistic, but it looks OK. You can now see
> a little hint of blue in the ring. Not much green however.
>
>
Looking good. What are the shadows in the media beyond the Shadow 
Squares? I guess media artefacts, in which case you need to use more 
samples.

Thomas


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From: Bill Pragnell
Subject: Re: Ringworld
Date: 15 Oct 2013 03:25:00
Message: <web.525ceda9f2e6f38c5b7d07940@news.povray.org>
Thomas de Groot <tho### [at] degrootorg> wrote:
> On 14-10-2013 18:25, posfan12 wrote:
> > I've tweaked the landscape a bit and added two belts of clouds. I'm not
> > sure the two belts make sense on the ringworld. On Earth there is one
> > cloud belt around the equator, and several jet streams I think.
> >
>
> Nice one. I don't think the two belts make any sense on the Ringworld as
> the whole surface is equally illuminated by the sun. There are no
> climate bands.

Maybe not described in the book, but climate bands would be the sort of thing
the engineers might implement anyway, judging by other design choices!


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From: Thomas de Groot
Subject: Re: Ringworld
Date: 15 Oct 2013 03:31:15
Message: <525cef43@news.povray.org>
On 15-10-2013 9:24, Bill Pragnell wrote:
> Thomas de Groot <tho### [at] degrootorg> wrote:
>> On 14-10-2013 18:25, posfan12 wrote:
>>> I've tweaked the landscape a bit and added two belts of clouds. I'm not
>>> sure the two belts make sense on the ringworld. On Earth there is one
>>> cloud belt around the equator, and several jet streams I think.
>>>
>>
>> Nice one. I don't think the two belts make any sense on the Ringworld as
>> the whole surface is equally illuminated by the sun. There are no
>> climate bands.
>
> Maybe not described in the book, but climate bands would be the sort of thing
> the engineers might implement anyway, judging by other design choices!
>
Ah! That's an interesting idea indeed. That might certainly be correct.

Thomas


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From: Bill Pragnell
Subject: Re: Ringworld
Date: 15 Oct 2013 03:35:00
Message: <web.525cef98f2e6f38c5b7d07940@news.povray.org>
Thomas de Groot <tho### [at] degrootorg> wrote:
> On 14-10-2013 18:28, posfan12 wrote:
> >
> > I wasn't satisfied with my other attempts at generating the landscape.
> > There are supposed to be mountains along each edge of the ring, correct?
>
> There are the so-called spill-mountains along the edge which serve to
> recycle the sludge from the deep seas.

And also keep the air in.

You wouldn't notice the mountains from space unless you were very close to the
edge - they are described as only being 1000 miles high, which is practically
sub-pixel if you're viewing the whole ring width (~1e6 miles).

> > Also, I liked the idea of having a navigable water corridor circling the
> > entire structure.
>
> Now that you are a member of the Known Space Ringworld Engineers Group
> (KSREG), you are entirely free to model your world as you understand it.
> Beware however from the very strict orthodox engineers around as they
> are disguised Pak Protectors. ;-)

"Warning: KSREG mods may react out of proportion to your species' sense of
justice. Failing to abide by forum rules can result in a ban, and/or genocide."

;-)


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From: posfan12
Subject: Re: Ringworld
Date: 15 Oct 2013 03:41:16
Message: <525cf19c$1@news.povray.org>
On 10/15/2013 3:31 AM, Thomas de Groot wrote:
> On 15-10-2013 9:24, Bill Pragnell wrote:
>> Thomas de Groot <tho### [at] degrootorg> wrote:
>>> On 14-10-2013 18:25, posfan12 wrote:
>>>> I've tweaked the landscape a bit and added two belts of clouds. I'm not
>>>> sure the two belts make sense on the ringworld. On Earth there is one
>>>> cloud belt around the equator, and several jet streams I think.
>>>>
>>>
>>> Nice one. I don't think the two belts make any sense on the Ringworld as
>>> the whole surface is equally illuminated by the sun. There are no
>>> climate bands.
>>
>> Maybe not described in the book, but climate bands would be the sort
>> of thing
>> the engineers might implement anyway, judging by other design choices!
>>
> Ah! That's an interesting idea indeed. That might certainly be correct.
>
> Thomas

There might be friction along the wall edges. Very minor friction maybe.

Plus, cloud density might be greater or less (I don't know) over water 
than over land.

-- 
http://isometricland.net


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From: posfan12
Subject: Re: Ringworld
Date: 15 Oct 2013 03:42:08
Message: <525cf1d0$1@news.povray.org>
On 10/15/2013 3:18 AM, Thomas de Groot wrote:
> On 15-10-2013 6:41, posfan12 wrote:
>> Here's my latest render. Not realistic, but it looks OK. You can now see
>> a little hint of blue in the ring. Not much green however.
>>
>>
> Looking good. What are the shadows in the media beyond the Shadow
> Squares? I guess media artefacts, in which case you need to use more
> samples.
>
> Thomas

I don't know what they are. Were in the code do I increase samples?

-- 
http://isometricland.net


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From: Thomas de Groot
Subject: Re: Ringworld
Date: 15 Oct 2013 03:45:19
Message: <525cf28f$1@news.povray.org>
On 15-10-2013 9:32, Bill Pragnell wrote:
> Thomas de Groot <tho### [at] degrootorg> wrote:
>> On 14-10-2013 18:28, posfan12 wrote:
>>>
>>> I wasn't satisfied with my other attempts at generating the landscape.
>>> There are supposed to be mountains along each edge of the ring, correct?
>>
>> There are the so-called spill-mountains along the edge which serve to
>> recycle the sludge from the deep seas.
>
> And also keep the air in.
>
> You wouldn't notice the mountains from space unless you were very close to the
> edge - they are described as only being 1000 miles high, which is practically
> sub-pixel if you're viewing the whole ring width (~1e6 miles).

Indeed. The spill-mountains are a later addition. Originally, the Rim 
was a featureless wall (it still is in my latest render of 2010, visible 
as a darker shadow to the right). In later stories it was sculpted into 
a mountain profile and the spill-mountains were added.

>
>>> Also, I liked the idea of having a navigable water corridor circling the
>>> entire structure.
>>
>> Now that you are a member of the Known Space Ringworld Engineers Group
>> (KSREG), you are entirely free to model your world as you understand it.
>> Beware however from the very strict orthodox engineers around as they
>> are disguised Pak Protectors. ;-)
>
> "Warning: KSREG mods may react out of proportion to your species' sense of
> justice. Failing to abide by forum rules can result in a ban, and/or genocide."
>
> ;-)
>
LOL shudder...

Thomas


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