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On 03/22/2011 10:59 PM, Trevor G Quayle wrote:
> "Trevor G Quayle"<Tin### [at] hotmail com> wrote:
>> "Trevor G Quayle"<Tin### [at] hotmail com> wrote:
>>> clipka<ano### [at] anonymous org> wrote:
>>>> Am 20.03.2011 09:04, schrieb Thomas de Groot:
>>>>
>>>>> I don't see anything... Gamma?
>>>>
>>>> Looks more like an absolute brightness issue to me.
>>>
>>> I have been having difficulty calibrating my home monitor, so this image was
>>> visible to me at my previous settings.
>>> I have tried to do some calibration, and I think I have my monitor gamma setting
>>> way too high.
>>>
>>> I'm going to have to try to figure some of this out, but it is difficult to find
>>> a difinite source to help me get the settings correct.
>>>
>>> -tgq
>>
>> Hopefully this is much better. I tried to do some calibration with my monitor.
>>
>> -tgq
>
> Next update. I moved our guy to a different movie, changed the seat texture, I
> changed all wall and roof textures to the same and added a light to the booth as
> well.
>
> -tgq
yep ... better seat texture (fabric) ... but maybe a tad too saturated
on the plastic, bloom is good though
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"Edouard" <pov### [at] edouard info> wrote:
> > Next update. I moved our guy to a different movie, changed the seat texture, I
> > changed all wall and roof textures to the same and added a light to the booth as
> > well.
>
> Looking great!
>
> If I were to offer one suggestion, it would be that all the movie theaters I've
> been in have a glass window in the projection booth, and the movie, a bit out of
> focus, can be seen projected on (or though I guess) the window.
>
> > -tgq
>
> Cheers,
> Edouard.
My next stage. I added the glass for the movie to project on. It isn't out of
focus, but the focal blur will hopefully take care of that. The screen image
and projector beam, is a point light behing a filtered image, so it ends up
being in focus the whole length. I would have to do some real tweaking to get a
true out-of-focus to focus projector beam. I adjusted the skin and seat
textures a bit and added a bit of radiosity (the screen image is excluded, as I
already have that as an area light array instead).
And just ignore that guy in the next row...
-tgq
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On 03/23/2011 10:04 PM, Trevor G Quayle wrote:
> "Edouard"<pov### [at] edouard info> wrote:
>>> Next update. I moved our guy to a different movie, changed the seat texture, I
>>> changed all wall and roof textures to the same and added a light to the booth as
>>> well.
>>
>> Looking great!
>>
>> If I were to offer one suggestion, it would be that all the movie theaters I've
>> been in have a glass window in the projection booth, and the movie, a bit out of
>> focus, can be seen projected on (or though I guess) the window.
>>
>>> -tgq
>>
>> Cheers,
>> Edouard.
>
> My next stage. I added the glass for the movie to project on. It isn't out of
> focus, but the focal blur will hopefully take care of that. The screen image
> and projector beam, is a point light behing a filtered image, so it ends up
> being in focus the whole length. I would have to do some real tweaking to get a
> true out-of-focus to focus projector beam. I adjusted the skin and seat
> textures a bit and added a bit of radiosity (the screen image is excluded, as I
> already have that as an area light array instead).
>
> And just ignore that guy in the next row...
>
> -tgq
It's been fun watching the progression of things ... I like the irony of
Darth Vader watching a Star Wars movie ... nice touch!
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"Trevor G Quayle" <Tin### [at] hotmail com> wrote:
> And just ignore that guy in the next row...
ROFLMAO!! Vader is a great touch, I love it!
-------------------------------------------------
www.McGregorFineArt.com
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> And just ignore that guy in the next row...
Isn't he the pop-corn seller?
;-)
Paolo
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Tooling around with my scene composition and viewing angle. This one tries to
use the "golden mean/golden spiral" rule used for photography.
Excuse the heavy moire and poor quality, this was more for geometric
composition.
-tgq
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Am 24.03.2011 20:45, schrieb Trevor G Quayle:
> Tooling around with my scene composition and viewing angle. This one tries to
> use the "golden mean/golden spiral" rule used for photography.
>
> Excuse the heavy moire and poor quality, this was more for geometric
> composition.
Hmm... now that I come to think of it: Shouldn't a theater scene be
rendered in widescreen? ;-)
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"Trevor G Quayle" <Tin### [at] hotmail com> wrote:
> Tooling around with my scene composition and viewing angle. This one tries to
> use the "golden mean/golden spiral" rule used for photography.
>
> Excuse the heavy moire and poor quality, this was more for geometric
> composition.
>
> -tgq
"Trevor G Quayle" <Tin### [at] hotmail com> wrote:
> Tooling around with my scene composition and viewing angle. This one tries to
> use the "golden mean/golden spiral" rule used for photography.
>
> Excuse the heavy moire and poor quality, this was more for geometric
> composition.
>
> -tgq
I actually liked your previous composition better - Vader really balanced it
out; although maybe with the camera up a little on the y-axis to see the seat
tops a bit.
Did you remove the speakers?
-------------------------------------------------
www.McGregorFineArt.com
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"Robert McGregor" <rob### [at] mcgregorfineart com> wrote:
> "Trevor G Quayle" <Tin### [at] hotmail com> wrote:
> > Tooling around with my scene composition and viewing angle. This one tries to
> > use the "golden mean/golden spiral" rule used for photography.
> >
> > Excuse the heavy moire and poor quality, this was more for geometric
> > composition.
> >
> > -tgq
>
> "Trevor G Quayle" <Tin### [at] hotmail com> wrote:
> > Tooling around with my scene composition and viewing angle. This one tries to
> > use the "golden mean/golden spiral" rule used for photography.
> >
> > Excuse the heavy moire and poor quality, this was more for geometric
> > composition.
> >
> > -tgq
>
> I actually liked your previous composition better - Vader really balanced it
> out; although maybe with the camera up a little on the y-axis to see the seat
> tops a bit.
>
> Did you remove the speakers?
>
> -------------------------------------------------
> www.McGregorFineArt.com
Yeh, I think I may move back to that. I do want to see the seat tops a bit
though as you say so I will probably at least raise the camera a bit.
I accidentally removed the speakers. I was stripping out repeated elements that
I can jus copy in POV for faster loading and I forgot to add the additional
speakers back in.
-tgq
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"Trevor G Quayle" <Tin### [at] hotmail com> wrote:
> I accidentally removed the speakers. I was stripping out repeated elements
> that I can jus copy in POV for faster loading and I forgot to add the
> additional speakers back in.
>
> -tgq
I hear that! I deleted all the chair cushions and arms first thing (except one,
of course). Then I UV mapped the cushions and saved out the new master UVd mesh2
(yay PoseRay) and used a nested loop to repopulate the theater with UVd seats.
Soooo much faster parsing only a single instance.
Regarding the orginal models - Geez.... I thought those guys were all high-tech
and high-dollar. Who puts /that/ many copies of an object in a scene like this
/without/ UV mapping it first?? But maybe that's part of the challenge, eh?
Cheers,
Rob
-------------------------------------------------
www.McGregorFineArt.com
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