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From: P Brewer
Subject: Clockwork Earth
Date: 31 Oct 2009 20:10:00
Message: <web.4aecd1a5142659a14d658db50@news.povray.org>
Here is my incomplete IRTC entry for the Steampunk/Time round. I got distracted
and lost interest, but I may as well share it. It's about 1/2 done. I intended
to add a lot of details to the clockwork portion itself, and well as fill out
the scene and background with clutter.

All geometry is CSG/Isosurface

Liberal use of the Edouard's DF3 prox macro for texturing

The description was going to focus on the idea of Father Time doing some
maintenence


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Attachments:
Download 'clockworthearth.jpg' (130 KB)

Preview of image 'clockworthearth.jpg'
clockworthearth.jpg


 

From: clipka
Subject: Re: Clockwork Earth
Date: 31 Oct 2009 21:14:16
Message: <4aece0e8$1@news.povray.org>
P Brewer schrieb:
> Here is my incomplete IRTC entry for the Steampunk/Time round. I got distracted
> and lost interest, but I may as well share it. It's about 1/2 done. I intended
> to add a lot of details to the clockwork portion itself, and well as fill out
> the scene and background with clutter.

Amazing!

Even if it's just half-completed, to me it's definitely HOF-quality 
already. Detailed modelling, excellent texturing, convincing lighting, 
and a great concept besides.

If you want my advice, /do/ submit it (you still got two hours left or 
so) - even in this state it has all the qualities for a winning entry, 
or at least technical merit.

You really /must/ make the scene file available, so we can "borrow" all 
the materials from it...!


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From: Robert McGregor
Subject: Re: Clockwork Earth
Date: 1 Nov 2009 00:45:06
Message: <web.4aed11462cd3e4ee4726e92b0@news.povray.org>
"P Brewer" <pbj### [at] wowwaycom> wrote:
> Here is my incomplete IRTC entry for the Steampunk/Time round. I got distracted
> and lost interest, but I may as well share it. It's about 1/2 done. I intended
> to add a lot of details to the clockwork portion itself, and well as fill out
> the scene and background with clutter.
>
> All geometry is CSG/Isosurface
>
> Liberal use of the Edouard's DF3 prox macro for texturing
>
> The description was going to focus on the idea of Father Time doing some
> maintenence

Wow, that really is a great shot already - I hope you took Christoph's advice!
And ditto about the materials, awesome work!

-Rob


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From: Jaime Vives Piqueres
Subject: Re: Clockwork Earth
Date: 1 Nov 2009 03:08:31
Message: <4aed41ff@news.povray.org>
That's A.R. quality! ...the metals are incredible, the focal blur just 
perfect, and the touch of the lens is amazing. To not talk about all that 
CSG work... better you didn't finish it: no one would believe it was CG.

--
Jaime


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From: Edouard
Subject: Re: Clockwork Earth
Date: 1 Nov 2009 04:05:01
Message: <web.4aed4e2e2cd3e4ee7ac185430@news.povray.org>
"P Brewer" <pbj### [at] wowwaycom> wrote:
> Here is my incomplete IRTC entry for the Steampunk/Time round. I got distracted
> and lost interest, but I may as well share it. It's about 1/2 done. I intended
> to add a lot of details to the clockwork portion itself, and well as fill out
> the scene and background with clutter.
>
> All geometry is CSG/Isosurface

That's a fantastic render - it would easily have competed with the other entries
even as it! Really, really nice.

> Liberal use of the Edouard's DF3 prox macro for texturing

Wow - glad it's been useful for you. I'm actually kind of honoured that several
people with obviously more time and talent than myself have been able to get
some use from it!

Cheers,
Edouard.


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From: Edouard
Subject: Re: Clockwork Earth
Date: 1 Nov 2009 04:10:01
Message: <web.4aed4f4a2cd3e4ee7ac185430@news.povray.org>
clipka <ano### [at] anonymousorg> wrote:
> You really /must/ make the scene file available, so we can "borrow" all
> the materials from it...!

I was thinking that it would be cool to have a library of textures that can be
used with the various proximity patterns out there. I've got a few simple
textures, but, as this render shows, there are some really great ones being
used.

Cheers,
Edouard.


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From: Carlo C 
Subject: Re: Clockwork Earth
Date: 1 Nov 2009 05:10:01
Message: <web.4aed5db12cd3e4eeb3ea7ed10@news.povray.org>
"P Brewer" <pbj### [at] wowwaycom> wrote:
> Here is my incomplete IRTC entry for the Steampunk/Time round. I got distracted
> and lost interest, but I may as well share it. It's about 1/2 done. I intended
> to add a lot of details to the clockwork portion itself, and well as fill out
> the scene and background with clutter.
>
> All geometry is CSG/Isosurface
>
> Liberal use of the Edouard's DF3 prox macro for texturing
>
> The description was going to focus on the idea of Father Time doing some
> maintenence

Maybe the wood is not perfect (realistically).
But everything else is great!
:-)


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From: LightBeam
Subject: Re: Clockwork Earth
Date: 1 Nov 2009 06:08:02
Message: <4aed6c12$1@news.povray.org>
I'm really impressed, nice work, good accuracy, bad that PovRay's focal 
blur malfunctioning with HDRI.



> Here is my incomplete IRTC entry for the Steampunk/Time round. I got distracted
> and lost interest, but I may as well share it. It's about 1/2 done. I intended
> to add a lot of details to the clockwork portion itself, and well as fill out
> the scene and background with clutter.
> 
> All geometry is CSG/Isosurface
> 
> Liberal use of the Edouard's DF3 prox macro for texturing
> 
> The description was going to focus on the idea of Father Time doing some
> maintenence
> 
> 
> ------------------------------------------------------------------------
>


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From: clipka
Subject: Re: Clockwork Earth
Date: 1 Nov 2009 07:16:29
Message: <4aed7c1d$1@news.povray.org>
LightBeam schrieb:
> I'm really impressed, nice work, good accuracy, bad that PovRay's focal 
> blur malfunctioning with HDRI.

What do you mean, "focal blur malfunctioning with HDRI"?


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From: LightBeam
Subject: Re: Clockwork Earth
Date: 1 Nov 2009 11:47:01
Message: <4aedbb85$1@news.povray.org>

> LightBeam schrieb:
>> I'm really impressed, nice work, good accuracy, bad that PovRay's 
>> focal blur malfunctioning with HDRI.
> 
> What do you mean, "focal blur malfunctioning with HDRI"?

	
The grainy effect in the background on the metallic material...


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