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A 2d experiment, granite, granite, granite... rotten granite.
Personally I find this granite obscene.
POV-Ray, obviously, no-antialias, with minor postprocessing: contrast and
saturation.
--
Carlo
Post a reply to this message
Attachments:
Download 'what_rotten_granite.jpg' (333 KB)
Preview of image 'what_rotten_granite.jpg'
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"Carlo C." <nomail@nomail> wrote:
> A 2d experiment, granite, granite, granite... rotten granite.
> Personally I find this granite obscene.
> POV-Ray, obviously, no-antialias, with minor postprocessing: contrast and
> saturation.
To me, it looks almost like a satellite photo of a rocky, mountainous
countryside. I like it! :)
Does it look any 'better' with anti-aliasing?
Post a reply to this message
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Carlo C. wrote:
> A 2d experiment, granite, granite, granite... rotten granite.
> Personally I find this granite obscene.
> POV-Ray, obviously, no-antialias, with minor postprocessing: contrast and
> saturation.
My first thought is that the large-scale staining occurs too frequently.
Then I see that you might be using the "granite" pattern for the grains.
I find that "crackle solid" gives a more realistic appearance as it
simulates the crystalline nature of real granite. Real granite is
usually composed of quartz, feldspar and mica. The mica and feldspar
occur as crystal grains, the quartz occurs as amorphous, blob-like
grains. The quartz is a bluish white, the feldspar an off-white,
possibly pink color (I can't see pink too well), and the mica in granite
is most often a greenish or reddish copper color, but very, very dark of
course.
You might already be using crackle solid for the grains, but I can't
tell by your picture. If not, then consider finding a chunk of real
granite and studying it from a crackle solid perspective.
I hope some of this helps.
Sam
Post a reply to this message
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stbenge <" <-"@hotmail.com> wrote:
> Carlo C. wrote:
> > A 2d experiment, granite, granite, granite... rotten granite.
> > Personally I find this granite obscene.
> > POV-Ray, obviously, no-antialias, with minor postprocessing: contrast and
> > saturation.
>
> My first thought is that the large-scale staining occurs too frequently.
> Then I see that you might be using the "granite" pattern for the grains.
> I find that "crackle solid" gives a more realistic appearance as it
> simulates the crystalline nature of real granite. Real granite is
> usually composed of quartz, feldspar and mica. The mica and feldspar
> occur as crystal grains, the quartz occurs as amorphous, blob-like
> grains. The quartz is a bluish white, the feldspar an off-white,
> possibly pink color (I can't see pink too well), and the mica in granite
> is most often a greenish or reddish copper color, but very, very dark of
> course.
>
> You might already be using crackle solid for the grains, but I can't
> tell by your picture. If not, then consider finding a chunk of real
> granite and studying it from a crackle solid perspective.
>
> I hope some of this helps.
>
> Sam
Sam, I very much appreciate your comment.
Your tips are really useful, and I will remember them when really try to achieve
a photorealistic texture.
This is actually only an (weird) experiment.
Thank you!
:-)
<off-topic>
Some news on the *Luminous Bloom* ?
An update version?
</off-topic>
--
Carlo
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"sooperFoX" <bon### [at] gmailcom> wrote:
> "Carlo C." <nomail@nomail> wrote:
> > A 2d experiment, granite, granite, granite... rotten granite.
> > Personally I find this granite obscene.
> > POV-Ray, obviously, no-antialias, with minor postprocessing: contrast and
> > saturation.
>
> To me, it looks almost like a satellite photo of a rocky, mountainous
> countryside. I like it! :)
Really?
Interesting perspective.
>
> Does it look any 'better' with anti-aliasing?
Oh, without antialias only to have a sort of *sharpen effect*.
Thanks for your comment!
:-)
--
Carlo
Post a reply to this message
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Carlo C. wrote:
> Sam, I very much appreciate your comment.
> Your tips are really useful, and I will remember them when really try to achieve
> a photorealistic texture.
> This is actually only an (weird) experiment.
> Thank you!
> :-)
Carlo,
I try to help when I can (even when it's not really needed, apparently ;) )
> <off-topic>
> Some news on the *Luminous Bloom* ?
> An update version?
> </off-topic>
Yes, there is a new version. I never released it because I thought
nobody was interested. One person is enough for me :) There are a couple
of very minor changes I need to make to the code and then it will be
released post haste!
Sam
Post a reply to this message
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stbenge <" <-"@hotmail.com> wrote:
>
> Yes, there is a new version. I never released it because I thought
> nobody was interested. One person is enough for me :) There are a couple
> of very minor changes I need to make to the code and then it will be
> released post haste!
>
> Sam
Luminous bloom is a miracle of code, for me (I am a perpetual beginner), and I
still have to finish to understand the mechanisms!
Oh thank you, today is a bright day!
--
Carlo
Post a reply to this message
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"stbenge" <" <-"@hotmail.com> schreef in bericht
news:49ee2a1c@news.povray.org...
> Yes, there is a new version. I never released it because I thought nobody
> was interested. One person is enough for me :) There are a couple of very
> minor changes I need to make to the code and then it will be released post
> haste!
Never assume that, Sam! Without exageration, all the utilities coming out of
your hands are highly appreciated and waited for impatiently by many from
this community. I cannot imagine a day when somebody would grumble: "Oh
dear! Another useless piece of code from Sam? When is he going to shut
down??" :-)
You certainly are one of the top creative drivers of POV-Ray.
Thomas
Post a reply to this message
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Carlo C. wrote:
> Luminous bloom is a miracle of code, for me (I am a perpetual beginner), and I
> still have to finish to understand the mechanisms!
> Oh thank you, today is a bright day!
You're welcome! The file is now at p.b.scene-files. Have fun :)
Sam
Post a reply to this message
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Thomas de Groot wrote:
> "stbenge" <" <-"@hotmail.com> schreef in bericht
> news:49ee2a1c@news.povray.org...
>> Yes, there is a new version. I never released it because I thought nobody
>> was interested. One person is enough for me :)
>
> Never assume that, Sam! Without exageration, all the utilities coming out of
> your hands are highly appreciated and waited for impatiently by many from
> this community. I cannot imagine a day when somebody would grumble: "Oh
> dear! Another useless piece of code from Sam? When is he going to shut
> down??" :-)
> You certainly are one of the top creative drivers of POV-Ray.
Thank you for the kind words, Thomas. The new version has been posted at
p.b.scene-files if you're interested.
Sam
Post a reply to this message
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