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Um... well... ahem... this is... uh... it's *not* what it looks like... I mean,
I can explain *everything*... >_<
Honestly, this is *really* just a few meshes exported from Poser via PoseRay to
POV-Ray, and an SDL-generated height field with straightforward bump normals,
rendered with an area light and radiosity (the new, fast 3.7 code)...
But I really like how the entwined hands (uh, I mean, mesh2 objects) came out,
and I did want to show off the bed (uh, I mean, height field), the code for
which I hacked up in just a few minutes... BTW, did you know that there is a
limit to the complexity of POV functions?
(For all American and/or catholic readers: Yes, they're married; I think it's
actually their honeymoon, so I hope they may be forgiven - they won't do it
again here in this newsgroup; they promised ;))
Post a reply to this message
Attachments:
Download 'entwined.jpg' (165 KB)
Preview of image 'entwined.jpg'
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On Fri, 10 Apr 2009 23:19:25 -0400, clipka wrote:
> (uh, I mean, height field), the
> code for which I hacked up in just a few minutes.
That looks just about identical to our real memory-foam mattress here.
Nice job. :-)
Jim
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Hot cool, man! :D
OTOH, there's polygon edges artifacting with shadows there... :P
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"nemesis" <nam### [at] gmailcom> wrote:
> OTOH, there's polygon edges artifacting with shadows there... :P
See? It's all just meshes ;)
Next time I'd better do some mesh subdividing in PoseRay before doing such
close-ups... then again, the original scene doesnn't need so much detail - but
that one would surely have been unfit for public viewing :P
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I assume the meshes are not double-illuminated? Could you try
re-rendering with the meshes double-illuminated? Since they are closed
meshes it won't make any difference with respect to the lighting, but it
might get rid of those edge artifacts on the elbow.
(Although, now that I think about it, I don't know if
double-illumination will affect radiosity even for closed meshes...)
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"clipka" <nomail@nomail> wrote:
> - but
> that one would surely have been unfit for public viewing :P
You kidding? The public pays good money to view that sort of mesh2 composition
(although they usually hide the credit card itemization from the wife).
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"clipka" <nomail@nomail> wrote:
> Um... well... ahem... this is... uh... it's *not* what it looks like... I mean,
> I can explain *everything*... >_<
>
The image looks innocent enough--they're probably just discussing their tax
returns. :-P (That's what they tell the kids, anyway.)
Nice one! I really like the hair strands in the man's arm texture.
KW
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clipka wrote:
> Um... well... ahem... this is... uh... it's *not* what it looks like... I mean,
> I can explain *everything*... >_<
>
> Honestly, this is *really* just a few meshes exported from Poser via PoseRay to
> POV-Ray, and an SDL-generated height field with straightforward bump normals,
> rendered with an area light and radiosity (the new, fast 3.7 code)...
>
> But I really like how the entwined hands (uh, I mean, mesh2 objects) came out,
> and I did want to show off the bed (uh, I mean, height field), the code for
> which I hacked up in just a few minutes... BTW, did you know that there is a
> limit to the complexity of POV functions?
>
>
> (For all American and/or catholic readers: Yes, they're married; I think it's
> actually their honeymoon, so I hope they may be forgiven - they won't do it
> again here in this newsgroup; they promised ;))
>
>
> ------------------------------------------------------------------------
>
Nice job. One detail that keeps catching my attention is the fingers
seem to overlap a lot. The skin doesn't seem to deform at the
intersection, it just goes through the other one.
Great textures and composition though!
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CShake <cshake+pov### [at] gmailcom> wrote:
> Nice job. One detail that keeps catching my attention is the fingers
> seem to overlap a lot. The skin doesn't seem to deform at the
> intersection, it just goes through the other one.
I noticed that, too; it doesn't draw much attention in the full scene though :P
Given that I didn't do any magnets work on the hands, I think they look good
enough. Maybe a little less bend on some fingers.
(BTW, does someone know how to use magnets in Poser so that they affect multiple
body parts at once?)
> Great textures and composition though!
Thanks. As for textures, I can only claim to have textured the bed: The others
are basically DAZ stuff (not the default textures though). The only thing I had
to fix was that the textures turned out too bright in POV-Ray (which is probably
a gamma issue; anyway tweaking with "assumed_gamma" helped; so I really guess we
should have a way to specify gamma correction on a per-texture-image basis), and
the woman's lips were a bit pale (but we don't see them in this detail shot of
course).
Fingernails were a major concern: They typically seem to come out too blueish.
Not this time fortunately.
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"clipka" <nomail@nomail> schreef in bericht
news:web.49e3b76855da85cf2dae03a10@news.povray.org...
>
> (BTW, does someone know how to use magnets in Poser so that they affect
> multiple
> body parts at once?)
>
Hm. Except for the possibility to mirror changes from one body half to the
other, I don't see how to do that with magnets in Poser. I am always a bit
wary to use them as I find them somewhat impredictable.
Thomas
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