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Um... well... ahem... this is... uh... it's *not* what it looks like... I mean,
I can explain *everything*... >_<
Honestly, this is *really* just a few meshes exported from Poser via PoseRay to
POV-Ray, and an SDL-generated height field with straightforward bump normals,
rendered with an area light and radiosity (the new, fast 3.7 code)...
But I really like how the entwined hands (uh, I mean, mesh2 objects) came out,
and I did want to show off the bed (uh, I mean, height field), the code for
which I hacked up in just a few minutes... BTW, did you know that there is a
limit to the complexity of POV functions?
(For all American and/or catholic readers: Yes, they're married; I think it's
actually their honeymoon, so I hope they may be forgiven - they won't do it
again here in this newsgroup; they promised ;))
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