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clipka wrote:
> Um... well... ahem... this is... uh... it's *not* what it looks like... I mean,
> I can explain *everything*... >_<
>
> Honestly, this is *really* just a few meshes exported from Poser via PoseRay to
> POV-Ray, and an SDL-generated height field with straightforward bump normals,
> rendered with an area light and radiosity (the new, fast 3.7 code)...
>
> But I really like how the entwined hands (uh, I mean, mesh2 objects) came out,
> and I did want to show off the bed (uh, I mean, height field), the code for
> which I hacked up in just a few minutes... BTW, did you know that there is a
> limit to the complexity of POV functions?
>
>
> (For all American and/or catholic readers: Yes, they're married; I think it's
> actually their honeymoon, so I hope they may be forgiven - they won't do it
> again here in this newsgroup; they promised ;))
>
>
> ------------------------------------------------------------------------
>
Nice job. One detail that keeps catching my attention is the fingers
seem to overlap a lot. The skin doesn't seem to deform at the
intersection, it just goes through the other one.
Great textures and composition though!
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