"nemesis" <nam### [at] gmailcom> wrote:
> OTOH, there's polygon edges artifacting with shadows there... :P
See? It's all just meshes ;)
Next time I'd better do some mesh subdividing in PoseRay before doing such
close-ups... then again, the original scene doesnn't need so much detail - but
that one would surely have been unfit for public viewing :P
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