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"Thomas de Groot" <tDOTdegroot@interDOTnlANOTHERDOTnet> wrote:
> Hm. Except for the possibility to mirror changes from one body half to the
> other, I don't see how to do that with magnets in Poser. I am always a bit
> wary to use them as I find them somewhat impredictable.
The alternative would be to manipulate the surface directly, I guess - but
Poser's interface for "painting" bumps and dents onto surfaces is still a
greater mystery to me than magnets...
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"clipka" <nomail@nomail> schreef in bericht
news:web.49e4845855da85cff06ce2830@news.povray.org...
>
> The alternative would be to manipulate the surface directly, I guess - but
> Poser's interface for "painting" bumps and dents onto surfaces is still a
> greater mystery to me than magnets...
>
The morph tool? yes, indeed. Although I think that for small local changes
that is more appropriate than the magnets. Growing horns on Jame's forehead
is really fun for instance and easy to do. Mirroring the changes afterwards
is the finishing touch. Personally, except for the built-in morphs, I rarely
use the morph tool, and practically never the magnets. However, I must say
that I did not (yet) have the need/incentive to use them. That might
change....
Thomas
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On Tue, 14 Apr 2009 16:23:42 +0200, "Thomas de Groot"
<tDOTdegroot@interDOTnlANOTHERDOTnet> wrote:
>
>The morph tool? yes, indeed. Although I think that for small local changes
>that is more appropriate than the magnets. Growing horns on Jame's forehead
>is really fun for instance and easy to do. Mirroring the changes afterwards
>is the finishing touch. Personally, except for the built-in morphs, I rarely
>use the morph tool, and practically never the magnets. However, I must say
>that I did not (yet) have the need/incentive to use them. That might
>change....
I'm with you on that Thomas but then I've not had the need to use those tools.
My models are not as friendly as Christoph's and seldom even touch.
Clipka, do you know about UV Mapper? You can use it to remap bump and
displacement maps on your Poser models.
--
Regards
Stephen
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"Thomas de Groot" <tDOTdegroot@interDOTnlANOTHERDOTnet> wrote:
> The morph tool? yes, indeed. Although I think that for small local changes
> that is more appropriate than the magnets. Growing horns on Jame's forehead
> is really fun for instance and easy to do.
The thing is that whatever I do with the tool, whatever settings I use, whatever
mouse buttons I press etc, I *always* seem to be growing horns with it :P
Well, to be honest, it's actually not even horns - it seems to invariably result
in the very same undesired transformation that doesn't seem to make any sense at
all. I really don't have the *slightest* clue how to gain *any* control over
that tool.
Maybe it's just that my computer is too slow? I also have problems using any of
the other "tampering" tools like, say, rotation: I pull some body part a bit
with the mouse, and here I have James with his arm twisted by 720 degrees
(Celsius, not Fahrenheid ;))
So as of now, I usually work with only the sliders.
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Stephen <mcavoysAT@aolDOTcom> wrote:
> Clipka, do you know about UV Mapper? You can use it to remap bump and
> displacement maps on your Poser models.
Doesn't ring a bell, no.
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On Tue, 14 Apr 2009 11:15:34 EDT, "clipka" <nomail@nomail> wrote:
>Stephen <mcavoysAT@aolDOTcom> wrote:
>> Clipka, do you know about UV Mapper? You can use it to remap bump and
>> displacement maps on your Poser models.
>
>Doesn't ring a bell, no.
>
>
UVMapper classic (free) http://www.uvmapper.com/downloads.html
Is a utility which can map or remap an image to a mesh. I don't know about Daz
but Poser can use displacement maps where the mesh can be modified like adding a
heightfield. Or so I understand.
To be honest, it is the sort of program that I think should be useful but have
seldom used.
--
Regards
Stephen
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Stephen <mcavoysAT@aolDOTcom> wrote:
> UVMapper classic (free) http://www.uvmapper.com/downloads.html
> Is a utility which can map or remap an image to a mesh. I don't know about Daz
> but Poser can use displacement maps where the mesh can be modified like adding a
> heightfield. Or so I understand.
Well, the main point would probably be whether *PoseRay* can make any use of
them... 'cause POV-Ray cannot, that's for sure.
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On Tue, 14 Apr 2009 20:27:09 EDT, "clipka" <nomail@nomail> wrote:
>Stephen <mcavoysAT@aolDOTcom> wrote:
>> UVMapper classic (free) http://www.uvmapper.com/downloads.html
>> Is a utility which can map or remap an image to a mesh. I don't know about Daz
>> but Poser can use displacement maps where the mesh can be modified like adding a
>> heightfield. Or so I understand.
>
>Well, the main point would probably be whether *PoseRay* can make any use of
>them... 'cause POV-Ray cannot, that's for sure.
>
>
Yes, displacement works with PoseRay. You will find it in the groups tab,
sub-tab displacement.
A quick experiment with a sphere did not require UVMapper to be used. So if your
model has a bump map for normals you could modify that for displacement.
--
Regards
Stephen
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"clipka" <nomail@nomail> schreef in bericht
news:web.49e4a7ea55da85cff06ce2830@news.povray.org...
>
> The thing is that whatever I do with the tool, whatever settings I use,
> whatever
> mouse buttons I press etc, I *always* seem to be growing horns with it :P
A useful thing is to select Use Limits in the Figure drop-down box.
Generally speaking, you should select Show All Tools, in the Window
drop-down box.
The important thing to be aware of is that you can (and often should) tweak
the sensitivity of the different tools. For the transformation tools you
mentioned , you can restrict the amount of change, or in-/decrease the
sensitivity in the Properties box: click on the black arrow following the
different transformations and click on Settings... then change the
Sensitivity and/or the Limits. However, for the basic transformations, I
always use the sliders as I find them easier to use than pulling an arm in
3D space so to speak :-)
For the Morphing Tool, you can in-/decrease the Exageration Min/Max sliders
in the Tool's box, under Combine, and the Magnitude under Create, where you
can also select the different morphing tools (Push; Pull; Smooth; Restore).
Thomas
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Not bad at all. They both lack a bit of healthy color (skin), and the
fingers lack the typical wrinkles at the finger joints, that would look then
much better.
But it is a great job. I wouldn't know anyone who has a problem by seeing
the hands of two friends holding together.
Sven
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