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1) I messed up scaling the water iso, so the waves are too wide to see.
2) I used a crappy HDR probe image.
3) I used the vine macro and the corrosion macro, just to see if they play
nice. They do.
This image uses radiosity, but I doubt it caused the odd blotches.
Anyone have any ideas about what these are? Once I can figure it out, I'll
rerender...as it took 13hr..
ian
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Attachments:
Download 'HDRSphere.jpg' (217 KB)
Preview of image 'HDRSphere.jpg'
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"[GDS|Entropy]" <gds### [at] hotmailcom> wrote:
> This image uses radiosity, but I doubt it caused the odd blotches.
>
> Anyone have any ideas about what these are? Once I can figure it out, I'll
> rerender...as it took 13hr..
They look like radiosity artifacts to me. Try raising the count. Also, make sure
recursion_limit is high enough that radiosity rays are making it through the
water surface!
Bill
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"Bill Pragnell" <bil### [at] hotmailcom> wrote in message
news:web.49ba240d644b8e0a6dd25f0b0@news.povray.org...
> "[GDS|Entropy]" <gds### [at] hotmailcom> wrote:
>> This image uses radiosity, but I doubt it caused the odd blotches.
>>
>> Anyone have any ideas about what these are? Once I can figure it out,
>> I'll
>> rerender...as it took 13hr..
>
> They look like radiosity artifacts to me. Try raising the count. Also,
> make sure
> recursion_limit is high enough that radiosity rays are making it through
> the
> water surface!
>
> Bill
Turns out that it was MTL... O_o'
I fixed my isosurface. And I found a bug in my macros.
Apparently, something does not like it when your trace test vector is
different between calls to the various macros. WTF? I thought that I had
written them so that it didn't matter. Guess I was wrong.
Once this next render is done I will post its source, as I am not seeing the
problem.
My next version will probably include the glacier iso and snow macros, so I
can have spring on the lower left and winter on the upper right, just to get
some thematic asymmetric balance in there.
ian
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"[GDS|Entropy]" <gds### [at] hotmailcom> wrote:
> 1) I messed up scaling the water iso, so the waves are too wide to see.
> 2) I used a crappy HDR probe image.
> 3) I used the vine macro and the corrosion macro, just to see if they play
> nice. They do.
>
> This image uses radiosity, but I doubt it caused the odd blotches.
>
> Anyone have any ideas about what these are? Once I can figure it out, I'll
> rerender...as it took 13hr..
>
> ian
It looks like they may possibly be bird droppings.
Actually they do look like radiosity artifacts.
-tgq
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"[GDS|Entropy]" <gds### [at] hotmailcom> wrote:
Looks weird (even without the blotches). Like it!
> This image uses radiosity, but I doubt it caused the odd blotches.
I *guarantee* you it did, beyond any doubt.
The blotches also tell me that you're using a version of POV prior to
3.7.0.beta.29-rad1 (or a derivative; given that you mention HDR, I reckon it's
MegaPOV 1.2.1)
Your scene's setting is the role model for the infamous POV 3.6 (and earlier)
"black splotchy artifacts" radiosity bug: An abundance of reflective stuff with
an abundance of interreflection. With this setting, you're almost *inevitably*
to contract the "black pox".
There's just one thing to rule them all, find them, bring them all, and in the
brightness bind them: Crank up max_trace_level a really good deal. All other
resistance is futile.
(Or use the current POV 3.7 beta of course.)
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"Bill Pragnell" <bil### [at] hotmailcom> wrote:
> They look like radiosity artifacts to me. Try raising the count. Also, make sure
> recursion_limit is high enough that radiosity rays are making it through the
> water surface!
recursion_limit is not the screw to tweak here. That parameter is somewhat akin
to the max_trace_level, but rather than limiting the number of *total* bounces
calculated, it just limits the number of *diffuse* bounces. There may be an
arbitrary number of reflection/refraction bounces in between - radiosity
doesn't care (unless the general max_trace_level restriction kicks in).
I never tested it, but thinking about it, my first guess would be that raising
recursion_limit would actually make the splotches worse in number (albeit
possibly weaker).
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Mmm...
Apart of artifacts, with some texture correction you could realize a
spherical pizza!
;-)
Paolo
>[GDS|Entropy] on date 13/03/2009 08:13 wrote:
> 1) I messed up scaling the water iso, so the waves are too wide to see.
> 2) I used a crappy HDR probe image.
> 3) I used the vine macro and the corrosion macro, just to see if they play
> nice. They do.
>
> This image uses radiosity, but I doubt it caused the odd blotches.
>
> Anyone have any ideas about what these are? Once I can figure it out, I'll
> rerender...as it took 13hr..
>
> ian
>
>
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Paolo Gibellini <p.g### [at] gmailcom> wrote:
> Mmm...
> Apart of artifacts, with some texture correction you could realize a
> spherical pizza!
> ;-)
> Paolo
Ahhh!
*Per fortuna che ero seduto!*
A four-cheese pizza with tomato? :-D
(sorry for off-topic)
--
Carlo
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