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From: clipka
Subject: Re: Bricks
Date: 22 Feb 2009 19:05:00
Message: <web.49a1e7e81117cb13def162140@news.povray.org>
"Mike Hough" <nos### [at] nospamcom> wrote:
> Yes, except now they look like they have been dusted with snow. Was thinking
> more like a darker color to give the illusion of moss or dirt. But you could
> leave it looking like snow and add some snow on the ground, maybe some grass
> between the bricks...

I'm actually aiming for a sandy environment.


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From: Mike Hough
Subject: Re: Bricks
Date: 22 Feb 2009 22:04:26
Message: <49a2123a@news.povray.org>
> I'm actually aiming for a sandy environment.

In that case it works. Looking forward to the finished product


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From: Cousin Ricky
Subject: Re: WIP: Bricks
Date: 22 Feb 2009 23:40:01
Message: <web.49a2281ac45573b185de7b680@news.povray.org>
"clipka" <nomail@nomail> wrote:
>
> Genuine SDL, with area lighting, radiosity, focal blur and ground fog.

I think the ground fog is too overpowering.

> Not too happy with the look yet - I think those reddish boxes somehow fail to
> look like bricks for some unexplained reason.

Color is too saturated, perhaps?

> Maybe I should try the isosurface approach after all. But how can you define a
> box with rounded corners and holes in it as an isosurface?

Should you decide to accept this mission, a creative intersection of
f_rounded_box() (the brick) and f_torus() with creative arguments (the holes)
can give you a start.


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From: clipka
Subject: Re: Bricks
Date: 23 Feb 2009 01:25:01
Message: <web.49a240a51117cb13accdd5660@news.povray.org>
"Mike Hough" <nos### [at] nospamcom> wrote:
> > I'm actually aiming for a sandy environment.
>
> In that case it works. Looking forward to the finished product

Still far from that, but getting ahead.

Parsing is getting painfully slow for my taste, so I'm resorting to generating
include files using #write...

Next step will be to equip the SDL-generated sand mesh with normals to smoothen
it.


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From: clipka
Subject: Re: WIP: Bricks
Date: 23 Feb 2009 01:30:00
Message: <web.49a24186c45573b1accdd5660@news.povray.org>
"Cousin Ricky" <ric### [at] yahoocom> wrote:
> Should you decide to accept this mission, a creative intersection of
> f_rounded_box() (the brick) and f_torus() with creative arguments (the holes)
> can give you a start.

Well, what could give me a start is to hear that there already *are* such
functions in the first place ;)

Thanks for pointing me the right way. For now I guess I'll stick to my
home-brewn solution though.


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From: Thomas de Groot
Subject: Re: Bricks
Date: 23 Feb 2009 03:05:29
Message: <49a258c9@news.povray.org>
I like how the focal blur simulates heat vibration. Perhaps if you make the 
sky a paler blue, or more yellowish, the heat will be more intense. The blue 
color tempers it somehow.

Thomas


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From: Kenneth
Subject: Re: WIP: Bricks
Date: 23 Feb 2009 03:55:00
Message: <web.49a262c5c45573b1f50167bc0@news.povray.org>
"clipka" <nomail@nomail> wrote:

> The bricks are plain vanilla CSG objects at the core (boxes, tori and
> cylinders), but with the surface "eroded" irregularly using blob-sphere
> "swarms" placed slightly above the original surface using the trace() function.

I've always liked the trick of eating away objects with other traced objects.
Especially using HFs as the impinging ones. (I made some irregular, sharp rocks
in a similar way, by randomly rotating a bunch of instanced HFs around a sphere.
Didn't use trace for that, though.)

Good job!

KW


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From: clipka
Subject: Re: WIP: Bricks
Date: 23 Feb 2009 12:35:01
Message: <web.49a2dd86c45573b1accdd5660@news.povray.org>
"Kenneth" <kdw### [at] earthlinknet> wrote:
> I've always liked the trick of eating away objects with other traced objects.
> Especially using HFs as the impinging ones. (I made some irregular, sharp rocks
> in a similar way, by randomly rotating a bunch of instanced HFs around a sphere.
> Didn't use trace for that, though.)

There's yet more to be "eaten away". Yummy - cruchy glass...

Before anyone complains: I'll move the far-off brick to somewhere else. And I'll
bring the sun around to the back again - the bricks on the right lack quite some
depth at this angle.

(Does anyone have an idea why the sand in the glass comes out so incredibly
green- / yellowish?)


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From: Jellby
Subject: Re: WIP: Bricks
Date: 23 Feb 2009 14:39:23
Message: <ghab76-gs2.ln1@badulaque.unex.es>
Among other things, Alain saw fit to write:

> I never, ever, saw, in my hands, any brick with anything else than 3
> holes, or NO holes, in them. The only ones with 8 holes, I saw in rendered
> picture and drawings, but not in photos with enough details to be able to
> count the number of holes.
> This gives me the impression that the 8 holed bricks are not real at all,
> but only artistic representations.

I don't remember having counted the number of holes in bricks, but I'd say 3
holes is too few for the bricks I remember seeing. Searching google images
for "ladrillo" (Spanish for "brick") gives images with many more holes. And
actually searching for "brick" gives images with 10 holes.

-- 
light_source{9+9*x,1}camera{orthographic look_at(1-y)/4angle 30location
9/4-z*4}light_source{-9*z,1}union{box{.9-z.1+x clipped_by{plane{2+y-4*x
0}}}box{z-y-.1.1+z}box{-.1.1+x}box{.1z-.1}pigment{rgb<.8.2,1>}}//Jellby


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From: Thomas de Groot
Subject: Re: WIP: Bricks
Date: 24 Feb 2009 03:00:31
Message: <49a3a91f@news.povray.org>
"clipka" <nomail@nomail> schreef in bericht 
news:web.49a2dd86c45573b1accdd5660@news.povray.org...
>
> (Does anyone have an idea why the sand in the glass comes out so 
> incredibly
> green- / yellowish?)

Must be the effect of the glass color? reddish+bluish=yellowish?? Don't ask 
me about the physics... :-)
I have seen this effect too.

Thomas


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