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"clipka" <nomail@nomail> wrote:
> The bricks are plain vanilla CSG objects at the core (boxes, tori and
> cylinders), but with the surface "eroded" irregularly using blob-sphere
> "swarms" placed slightly above the original surface using the trace() function.
I've always liked the trick of eating away objects with other traced objects.
Especially using HFs as the impinging ones. (I made some irregular, sharp rocks
in a similar way, by randomly rotating a bunch of instanced HFs around a sphere.
Didn't use trace for that, though.)
Good job!
KW
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