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"clipka" <nomail@nomail> wrote:
>
> Genuine SDL, with area lighting, radiosity, focal blur and ground fog.
I think the ground fog is too overpowering.
> Not too happy with the look yet - I think those reddish boxes somehow fail to
> look like bricks for some unexplained reason.
Color is too saturated, perhaps?
> Maybe I should try the isosurface approach after all. But how can you define a
> box with rounded corners and holes in it as an isosurface?
Should you decide to accept this mission, a creative intersection of
f_rounded_box() (the brick) and f_torus() with creative arguments (the holes)
can give you a start.
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