POV-Ray : Newsgroups : povray.binaries.images : Weathered objects Server Time
1 Aug 2024 22:18:40 EDT (-0400)
  Weathered objects (Message 11 to 14 of 14)  
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From: Sven Littkowski
Subject: Re: Weathered objects
Date: 6 Apr 2008 21:53:25
Message: <47f97e95$1@news.povray.org>
Your weathered macro is wickedly great! I just love it 
spontaneously!!!!!!!!!!!!!!!

Please notify me as soon as you publish it!!!!!


"Bill Pragnell" <bil### [at] hotmailcom> schrieb im Newsbeitrag 
news:web.47f4bc094a7a14e5731f01d10@news.povray.org...
> Mornin' all.
>
> I've completely re-written my weathered brick macro; shown below is a 
> small
> preview of what it can do. I'll post it in a couple of days when I'm happy 
> it's
> behaving itself and I've commented the code a bit! I'll put it on the 
> object
> collection too.
>
> It's based on the mesh-approximation code I posted a few weeks ago; except 
> now
> it makes a single mesh2 object (faster parsing), offers the option of 
> smoothed
> triangles (faster rendering) and you can save the mesh2 as an .inc file if 
> you
> want (even faster parsing!). Best of all, it can weather any shape that 
> doesn't
> occlude itself from its own centre - many building block shapes are 
> therefore
> possible.
>
> If anybody has any other suggestions, now is the time!
>
> Bill
>


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From: Bill Pragnell
Subject: Re: Weathered objects
Date: 7 Apr 2008 10:30:03
Message: <web.47fa2f03884bb0eb731f01d10@news.povray.org>
"Sven Littkowski" <sven [] jamaica-focus [] com> wrote:
> Your weathered macro is wickedly great! I just love it
> spontaneously!!!!!!!!!!!!!!!

Argh! Punctuation overdose!

> Please notify me as soon as you publish it!!!!!

I will.

Actually, it's taking a little longer than I thought, mainly because of the
preferential edge-weathering option. The technique previously described works
OK when detecting the actual edges, but less so when applying the weathering.
The edge region ends up bounded by dead straight lines and it just doesn't look
right. I'm going to try one more approach (similar, yet different!) tonight then
I'll get back to tidying and finishing up the thing to be posted later in the
week.

:)


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From: Grim Reaper
Subject: Re: Weathered objects
Date: 4 Jun 2008 04:55:00
Message: <web.48465721884bb0eb6863987c0@news.povray.org>
Where can one get a copy of your weathered object macro?

"Bill Pragnell" <bil### [at] hotmailcom> wrote:
> Mornin' all.
>
> I've completely re-written my weathered brick macro; shown below is a small
> preview of what it can do. I'll post it in a couple of days when I'm happy it's
> behaving itself and I've commented the code a bit! I'll put it on the object
> collection too.
>
> It's based on the mesh-approximation code I posted a few weeks ago; except now
> it makes a single mesh2 object (faster parsing), offers the option of smoothed
> triangles (faster rendering) and you can save the mesh2 as an .inc file if you
> want (even faster parsing!). Best of all, it can weather any shape that doesn't
> occlude itself from its own centre - many building block shapes are therefore
> possible.
>
> If anybody has any other suggestions, now is the time!
>
> Bill


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From: Chris B
Subject: Re: Weathered objects
Date: 4 Jun 2008 05:17:40
Message: <48465db4$1@news.povray.org>
"Grim Reaper" <sup### [at] hotmailcom> wrote in message 
news:web.48465721884bb0eb6863987c0@news.povray.org...
> Where can one get a copy of your weathered object macro?
>

Bill posted a copy called 'meshrelief' on the POV-Ray Object Collection:
http://lib.povray.org/searchcollection/index2.php?objectName=meshrelief&version=1.0&contributorTag=Bill

Regards,
Chris B.


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