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Some improvements. Still can't find my pegasus to get there, though...
(clouds were added in post-processing, of course. I'm not patient enough for
media.)
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![towerquenne15-9cs.jpg](/povray.binaries.images/attachment/%3Cweb.47bae19b6bf82dccaf0d79570%40news.povray.org%3E/towerquenne15-9cs.jpg?ttop=443866&toff=3350&preview=1)
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Wow! I wanna be there! Looks better and better! The clouds just fit
excellently! You got a good sense of harmony.
Do maybe a tiny platform on the left hill, just big enough for a single
little bank to hold 2 persons. A small wooden platform. And some steep
stairs leading to this platform, or a rope to hold on why walking upwards,
towards the platform.
The landscape wants some very distant hills at the horizon, nearly (through
the dusty air) as yellow as the sky because of the distance.
And then some distant, not too easy to recognize birds or bird swarms.
Nothing more than tinly dosts in the air, only a few a bit closer, not big
still.
At the opposite lake side, one (or a few) small paths or walkways (sandy)
through the nature. Nothing big, nothign broad, just a small sandy path.
Maybe another path on this side of the lake, just left beside the tower on
that piece of the nature (behind the tower).
Alright, later.
Sven
"Kirk Andrews" <kir### [at] tektonart com> schrieb im Newsbeitrag
news:web.47bae19b6bf82dccaf0d79570@news.povray.org...
> Some improvements. Still can't find my pegasus to get there, though...
>
> (clouds were added in post-processing, of course. I'm not patient enough
> for
> media.)
>
>
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> (clouds were added in post-processing, of course. I'm not patient enough for
> media.)
Aw cmon! Media clouds! :)
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To me, this residence(?) looks unused now, as though it was abandoned in a
hurry as it's now slightly overgrown around it. The tower doesn't look
damaged in any way, i.e., through war, or bad workmanship - on the contrary,
this place was built to the highest of standards, which, (in all
likelihood), meant that it was built for a King, or moreover, a Prince, as a
King would have two or more towers.
However, I think it needs 'more' trees around the tower and spreading up
that hill to the right of it. It would also be nice if that tower had some
ivy thrown around near the base, although, scale-wise, you may need quite a
bit, which might produce a long render time. Worth a play though. :)
http://graphics.uni-konstanz.de/~luft/ivy_generator/
Beautiful scene.
~Steve~
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St. escribió:
> It would also be nice if that tower had some ivy thrown around near
> the base, although, scale-wise, you may need quite a bit, which might
> produce a long render time. Worth a play though. :)
>
Stop using render time as an excuse to miss out trying cool stuff;
I Have A Renderfarm!
As long as there is no radiosity and the compressed scene isn't > 20MB,
just send me it :)
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Kirk Andrews wrote:
> Some improvements. Still can't find my pegasus to get there, though...
>
> (clouds were added in post-processing, of course. I'm not patient enough for
> media.)
>
>
>
> ------------------------------------------------------------------------
>
Beautiful.
My one suggestion, the water texture is stopping me. I feel that with
that kind of almost still ripple there would be more variety, as if gust
s ripple some place and still in others. Just seems a little too
regualr for that type of chop. Maybe try throwing in a couple of
blackhole warps to vary things a bit?
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Jim Charter wrote:
> My one suggestion, the water texture is stopping me.
I think what the water *really* needs is variable reflection.
(Just in case anyone doesn't know what I'm talking about:
http://www.povray.org/documentation/view/3.6.1/348/ )
That much should be only one or two extra lines of code. :-)
--
William Tracy
afi### [at] gmail com -- wtr### [at] calpoly edu
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William Tracy <wtr### [at] calpoly edu> wrote:
> Jim Charter wrote:
> > My one suggestion, the water texture is stopping me.
>
> I think what the water *really* needs is variable reflection.
>
> (Just in case anyone doesn't know what I'm talking about:
> http://www.povray.org/documentation/view/3.6.1/348/ )
>
> That much should be only one or two extra lines of code. :-)
>
> --
> William Tracy
> afi### [at] gmail com -- wtr### [at] calpoly edu
Well, it did have variable reflection, but then of course the clouds were added
in post processing, and so was the reflection of the clouds, which messed it
all up, no doubt. What I'll have to do is actually add the clouds into the
scene as an image map in the distance, and then the water will reflect it
properly.
The black hole warps are a good idea also--you're right, water is always smooth
in some places and rougher in others.
Thanks for the suggestions. I'll be putting more work into it...eventually.
Unfortunately, for now I have some catching up to do in other, less interesting
subjects.
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> Well, it did have variable reflection, but then of course the clouds were added
> in post processing, and so was the reflection of the clouds, which messed it
> all up, no doubt. What I'll have to do is actually add the clouds into the
> scene as an image map in the distance, and then the water will reflect it
> properly.
>
Or real clouds instead of a picture of them :)
> Unfortunately, for now I have some catching up to do in other, less interesting
> subjects.
Work? Bah that always annoying...
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> Or real clouds instead of a picture of them :)
<begin soapbox>
There have been many admirable efforts to get good-looking clouds purely through
media, and a few have been quite successful. But even if I skipped all the
testing and retesting (...and retesting...and retesting...and retesting...) and
just cut and pasted their code, there's no guarantee that the clouds would look
even half-decent in my scene, with a different scale, different light and
radiosity settings, etc. Even the very best media-cloud results don't look as
good as actual pictures of clouds, although they do have the distinct advantage
of actual 3D placement within your scene and interaction with your light
sources.
By using real pictures, however, I can easily choose clouds that look precisely
like I want without waiting hours for it to render (and make adjustments and
render again, and again, and again) so I can see if it even looks like I want.
So, very often, unless you need a cloud to serve a very particular purpose in
your scene, image-clouds can usually provide just as good or even better
results with much less frustration and time. I therefore argue that POVers
should not be ashamed or afraid to use simple pictures for their skies. :)
</end soapbox>
....
....
....well, I write all that, and now I am feeling tempted to try those blasted
media-clouds again...
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