![](/i/fill.gif) |
![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
Hi,
Well, another attempt to create something. It started out as just a chain, then
a chain wrapped around two poles using spline transform (very useful!), and
eventually ended up as this. Used meshes initially for the grass, but for some
reason 16 million blades of grass were still being parsed an hour later...so I
used heightfields instead by using white spraypaint on a black background and
scaling vertically by a lot.
Any recommendations, suggestions, criticisms?
Post a reply to this message
Attachments:
Download 'greener.jpg' (422 KB)
Preview of image 'greener.jpg'
![greener.jpg](/povray.binaries.images/attachment/%3Cweb.47abbb44a55cc8942531d8060%40news.povray.org%3E/greener.jpg?ttop=443866&toff=3400&preview=1)
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
"The grass is always greener on the other side of the fence."
cool agate clouds! ;)
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
ADK wrote:
> Used meshes initially for the grass, but for some
> reason 16 million blades of grass were still being parsed an hour later...
The trick for very fast and efficient mesh grass is to create one or
more rectangular patches of grass (ie. one such rectangular patch is one
mesh) and then copy that patch all over. Creating such a rectangular
patch should not take many seconds, and copying hundreds of times
shouldn't either.
> Any recommendations, suggestions, criticisms?
Are those supposed to be clouds? If yes, the perspective is wrong.
Looks more like smoke raising from the ground.
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
Interesting.
Reminds me of the saying "the grass is always greener where the dogs are
$#!tting". ;-)
Warp said the clouds look like smoke rising from the ground, and I see this
too.
As well it sort of looks like some kind of hell-spawned mega-tornado.
Hmm....a hurricane of fire [immolation ref.]...made of media..oooo...that
would be cool. :-D
Ian
"ADK" <nomail@nomail> wrote in message
news:web.47abbb44a55cc8942531d8060@news.povray.org...
> Hi,
>
> Well, another attempt to create something. It started out as just a chain,
> then
> a chain wrapped around two poles using spline transform (very useful!),
> and
> eventually ended up as this. Used meshes initially for the grass, but for
> some
> reason 16 million blades of grass were still being parsed an hour
> later...so I
> used heightfields instead by using white spraypaint on a black background
> and
> scaling vertically by a lot.
>
> Any recommendations, suggestions, criticisms?
>
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |