POV-Ray : Newsgroups : povray.binaries.images : Light FX Server Time
2 Aug 2024 12:15:47 EDT (-0400)
  Light FX (Message 8 to 17 of 17)  
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From: alphaQuad
Subject: Re: Light FX
Date: 17 Oct 2007 02:35:00
Message: <web.4715ace6b41a354076b3e6350@news.povray.org>
pluseline is great example and concept.

I have a question and it is still rendering.

Last 2 130-radius cylinders do what actually?

very dark:
rgb <0.3,0.3,0.3> (this one, agate_turb scaled to 25 ten-thou)
rgb 0


seems finished without the last 2 cylinders

Confused
Nickelback-IfeveryoneCared.mp3
"no one cried and no one died"


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From: scam
Subject: Re: Light FX
Date: 17 Oct 2007 02:40:01
Message: <web.4715adb2b41a354083565d8d0@news.povray.org>
"alphaQuad" <alp### [at] earthlinknet> wrote:
>
> #local perp1 = VPerp_To_Vector(pos);
>
> perpendicular vector? from only a single vector?
> A concept that is very strange to me.
> Is that one of infinite possible vectors of the circle?

Yes, it's just one of the possible perpendicular vectors. The documentation
is a little brief, but it does say this function will find 'a' not 'the'
perpendicular vector.
>
> slow render but worth it for sure.

Quick (to implement) and dirty usually wins out for me, but of course that's
usually at the expense of render times. I'm sure someone here will (or at
least could) come up with an elegant solution that renders at 1000pps
though!


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From: scam
Subject: Re: Light FX
Date: 17 Oct 2007 02:50:00
Message: <web.4715b040b41a354083565d8d0@news.povray.org>
"alphaQuad" <alp### [at] earthlinknet> wrote:
>
> Last 2 130-radius cylinders do what actually?
>

The first one is just a table. The non-uniform scaling of the agate pattern
in the normal block was to make it look more like blurred reflections (to
me).

The second cylinder is a relic from the first version of the scene I tried
and was there to hide the normal pattern on the side of the cylinder.


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From: alphaQuad
Subject: Re: Light FX
Date: 17 Oct 2007 18:20:00
Message: <web.4716896cb41a3540da007a770@news.povray.org>
"scam" <sca### [at] mailusydeduau> wrote:
> The non-uniform scaling of the agate pattern
> in the normal block was to make it look more like blurred reflections (to
> me).

Seems a useful concept to have in the utility belt.
"non-uniform scaling of the agate pattern"

Learning from experience such as yours is essential.


Since this is taking forever ... what the 'ell. preview of desktop that is
to come in about 7 more hours. does anyone run a larger desktop than 1280 x
1024?

cant be many. hope for not crashing. I better walk away now.


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From: Ger
Subject: Re: Light FX
Date: 17 Oct 2007 19:37:31
Message: <47169cbb@news.povray.org>
alphaQuad wrote:

> Since this is taking forever ... what the 'ell. preview of desktop that is
> to come in about 7 more hours. does anyone run a larger desktop than 1280
> x 1024?
> 
3840 x 1200 :)

> cant be many. hope for not crashing. I better walk away now.

-- 
Ger


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From: alphaQuad
Subject: Re: Light FX
Date: 18 Oct 2007 02:25:01
Message: <web.4716fbfeb41a35401b4d6a30@news.povray.org>
MegaPOV Render Time: 15 hrs 5m 43s 54343 seconds


Only inner and outer glass spheres, and one cylinder, but those who have the
script probably already know this.

Thought I had cylinder corners touching the sphere.
If adjusted, I expect a lot of interior glass changes would occur.

Being such a lengthy process I am seeing these effects for the fist time
after much work.

Seems Scam has hit upon sweet random streams for the ten beams by adding
'111' to my vector streams. 111 = ideal vectors?


Reflected Rays:             5792009   Total Internal:           456338
Refracted Rays:             5335671

Smallest Alloc:                  18 bytes
Largest  Alloc:               90016 bytes
Peak memory used:            756633 bytes
Total Scene Processing Times
  Parse Time:    0 hours  0 minutes  8 seconds (8 seconds)
  Photon Time:   0 hours  0 minutes  0 seconds (0 seconds)
  Cloth Time:    0 hours  0 minutes  0 seconds (0 seconds)
  Mechsim Time:  0 hours  0 minutes  0 seconds (0 seconds)
  Render Time:  15 hours  5 minutes 35 seconds (54335 seconds)
  Postpr. Time:  0 hours  0 minutes  0 seconds (0 seconds)
  Total Time:   15 hours  5 minutes 43 seconds (54343 seconds)
POV-Ray finished


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From: alphaQuad
Subject: Re: Light FX
Date: 18 Oct 2007 02:35:00
Message: <web.4716fde0b41a35401b4d6a30@news.povray.org>
There is something way bigger than I (am). Synchronicity is a term that best
describes, even proves the invisible nonhuman forces of choice making
consciousness, if you think about it for a sec.

It has been said that if god were mathematically proven on the chalkboard,
god would cease to exist. I guess it is OK as long we use POV, no wait, it
uses math too. We all had better quit now.

Next project:
Synchronicity and the destruction of god (for being so careless and
apathetic); muhahhah

Actually -
I'd make the same decision to allow these fools to destroy their selves, if
I were god. Oh wait; I am (whether or not I think). Thinking takes time. In
the realms of imagination no one is "thinking" but "creating" thought,
feeling and more imagination. An image of the realms of imagination (or the
5th, 6th, and 7th dimensions) is beginning to form. It is not a place but a
"place" where imagination creates itself.

I am told there is a plan (not by humans). What do crop circles really say?
We're here and we're intelligent; we're here, and with lots of power. The
light defines the edge of darkness not the other way around. Fools with
ropes and boards rush to create darkness of doubt. It is nothing without
the light. Evidence suggests plank-wielding idiots did not make a genuine
crop rendering. Energy deforms the stalk as it goes down and it is not
broken by mechanical force.

Maybe with a hundred men and a night's work and if everyone was on drugs and
couldn't wake 'til morning -

Sweet Dreams,
AQ


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From: alphaQuad
Subject: Re: Light FX
Date: 18 Oct 2007 11:50:01
Message: <web.47177fc1b41a3540eb11fb6e0@news.povray.org>
I found this as an mpeg about 10 tears ago. artist unknown.

Must be time for a new one.

These ships, created on higher vibratory levels, are able to cross
dimensional barriers, taking and leaving physical form. They seem far more
powerful than Orion grav-A wave ships which carry the scourge and curse of
the universe.


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From: Christian Froeschlin
Subject: Re: Light FX
Date: 18 Oct 2007 14:07:11
Message: <4717a0cf$1@news.povray.org>
alphaQuad wrote:

> There is something way bigger than I (am). Synchronicity is a term that best
> describes, even proves the invisible nonhuman forces of choice making
> consciousness, if you think about it for a sec.

Get some sleep aq while POV is rendering for you ;)


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From: Alain
Subject: Re: Light FX
Date: 19 Oct 2007 21:17:10
Message: <47195716$1@news.povray.org>
alphaQuad nous apporta ses lumieres en ce 2007/10/17 18:15:
> "scam" <sca### [at] mailusydeduau> wrote:
>> The non-uniform scaling of the agate pattern
>> in the normal block was to make it look more like blurred reflections (to
>> me).
> 
> Seems a useful concept to have in the utility belt.
> "non-uniform scaling of the agate pattern"
> 
> Learning from experience such as yours is essential.
> 
> 
> Since this is taking forever ... what the 'ell. preview of desktop that is
> to come in about 7 more hours. does anyone run a larger desktop than 1280 x
> 1024?
> 
> cant be many. hope for not crashing. I better walk away now.
> 
> 
> 
> ------------------------------------------------------------------------
> 
1600x1200 until my monitor degradated and became blury. Now at 1360x1024.

-- 
Alain
-------------------------------------------------
If Barbie is so popular, why do you have to buy her friends?


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