POV-Ray : Newsgroups : povray.binaries.images : Light FX : Re: Light FX Server Time
2 Aug 2024 08:17:53 EDT (-0400)
  Re: Light FX  
From: scam
Date: 17 Oct 2007 02:40:01
Message: <web.4715adb2b41a354083565d8d0@news.povray.org>
"alphaQuad" <alp### [at] earthlinknet> wrote:
>
> #local perp1 = VPerp_To_Vector(pos);
>
> perpendicular vector? from only a single vector?
> A concept that is very strange to me.
> Is that one of infinite possible vectors of the circle?

Yes, it's just one of the possible perpendicular vectors. The documentation
is a little brief, but it does say this function will find 'a' not 'the'
perpendicular vector.
>
> slow render but worth it for sure.

Quick (to implement) and dirty usually wins out for me, but of course that's
usually at the expense of render times. I'm sure someone here will (or at
least could) come up with an elegant solution that renders at 1000pps
though!


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