POV-Ray : Newsgroups : povray.binaries.images : Victoria Import Server Time
2 Aug 2024 14:18:52 EDT (-0400)
  Victoria Import (Message 13 to 22 of 32)  
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From: alphaQuad
Subject: Re: Victoria Import
Date: 27 Sep 2007 16:15:00
Message: <web.46fc0e8acc37018fac60c46d0@news.povray.org>
FlyerX <fly### [at] yahoocom> wrote:

> I do not understand why do you have to edit the materials and use it on
> another mesh. PoseRay exports a complete scene with geometry, lights and
> camera. It exports materials because they allow transparency effects.
> Cannot define a glass texture and expect the light to bend inside of the
> mesh surface.
>
> FlyerX

ok Poseray is running, thank you FlyerX

but doing things the hardway one can learn so very much.
And much more code should be revealed with this app.

cool FlyerX rox

aQ


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From: St 
Subject: Re: Victoria Import
Date: 27 Sep 2007 16:43:12
Message: <46fc15e0@news.povray.org>
"alphaQuad" <alp### [at] earthlinknet> wrote in message 
news:web.46fc0e8acc37018fac60c46d0@news.povray.org...


  > cool FlyerX rox

      :o)  Welcome to the club!

       ~Steve~



> aQ


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From: alphaQuad
Subject: Re: Victoria Import
Date: 27 Sep 2007 19:30:01
Message: <web.46fc39a8cc37018fe18054de0@news.povray.org>
"St." <dot### [at] dotcom> wrote:
> "alphaQuad" <alp### [at] earthlinknet> wrote in message
> news:web.46fc0e8acc37018fac60c46d0@news.povray.org...
>
>
>   > cool FlyerX rox
>
>       :o)  Welcome to the club!
>
>        ~Steve~
>
>
>
> > aQ


thanx steve,

a simple pov output of my v3.obj she was 180 reverse so I matrixed her back
around
hair tilted 2 degrees because of what seemed a high forehead

merged Thomas' material and up'd the ambient


alot needs setup in Poseray to achieve this image it seems.

and perhaps I need to experiment with daz exports, but I boot to another
drive to run directx8 which is a bit unstable here.


program closes, and no error messages appear.

Seems trace level was needed for hair to work

global_settings {
  //This setting is for alpha transparency to work properly.
  //Increase by a small amount if transparent areas appear dark.
   max_trace_level 10
}

big improvement in the skin hair and eyebrows


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Attachments:
Download 'v3lo007.jpg' (256 KB)

Preview of image 'v3lo007.jpg'
v3lo007.jpg


 

From: St 
Subject: Re: Victoria Import
Date: 28 Sep 2007 01:04:50
Message: <46fc8b72$1@news.povray.org>
"alphaQuad" <alp### [at] earthlinknet> wrote in message 
news:web.46fc39a8cc37018fe18054de0@news.povray.org...

> big improvement in the skin hair and eyebrows

    Oh, well done. She's looking much better! I haven't really played with 
hair yet, but what I see is encouraging.

       ~Steve~


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From: alphaQuad
Subject: Re: Victoria Import
Date: 28 Sep 2007 02:15:01
Message: <web.46fc9bb2cc37018f653fab8a0@news.povray.org>
well suddenly DAZ export doesnt crash and does NOT list all map files in the
..mtl export file, ARGH! it only listed the hair maps.

I still had to use Thomas's material.

I checked daz advanced export options to export everything but no maps for
her body appear in the mtl.

Thomas: tell me again all the steps you took to get a .mtl file exported
from DAZ with all the body maps.


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Attachments:
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Preview of image 'victoria002_pov.jpg'
victoria002_pov.jpg


 

From: Thomas de Groot
Subject: Re: Victoria Import
Date: 28 Sep 2007 03:03:10
Message: <46fca72e$1@news.povray.org>
"alphaQuad" <alp### [at] earthlinknet> schreef in bericht 
news:web.46fc9bb2cc37018f653fab8a0@news.povray.org...
> well suddenly DAZ export doesnt crash and does NOT list all map files in 
> the
> ..mtl export file, ARGH! it only listed the hair maps.
>
> I still had to use Thomas's material.
>
> I checked daz advanced export options to export everything but no maps for
> her body appear in the mtl.
>
> Thomas: tell me again all the steps you took to get a .mtl file exported
> from DAZ with all the body maps.
>

Hmm... let me see...
In the Export|Advanced section, I checked Collect Maps. I suppose that 
should do the trick.

Thomas


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From: Thomas de Groot
Subject: Re: Victoria Import
Date: 28 Sep 2007 03:17:01
Message: <46fcaa6d$1@news.povray.org>
"alphaQuad" <alp### [at] earthlinknet> schreef in bericht 
news:web.46fbfde2cc37018fac60c46d0@news.povray.org...
>
> now that still leaves the problem of the head/eyebrows using different
> materials.
> with all body data listed as one. (except for texture-indexed faces)
>
> so should the mesh-parts/indices/materials be listed separately in 
> mesh2{}?
>

If you use Poseray, you do not need to move anything in the ..._geom.inc and 
..._mat.inc files.
What is the problem? Eyebrows have their own material and that is used by 
the mesh.

Thomas


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From: alphaQuad
Subject: Re: Victoria Import
Date: 28 Sep 2007 03:45:02
Message: <web.46fcafc1cc37018f3ffee9290@news.povray.org>
"Thomas de Groot" <t.d### [at] internlDOTnet> wrote:
> "alphaQuad" <alp### [at] earthlinknet> schreef in bericht
> news:web.46fbfde2cc37018fac60c46d0@news.povray.org...

> If you use Poseray, you do not need to move anything in the ..._geom.inc and
> ..._mat.inc files.
> What is the problem? Eyebrows have their own material and that is used by
> the mesh.
>
> Thomas

there was a problem until PoseRay was running and it wrote a mesh2 for every
object and materials were applied:

 #declare victoria001_=
union {
object{victoria001_SkinTorso_  uv_mapping material{SkinTorso_}}
etc .......

and OBJuvPOV had a single mesh2 for everything and texture-indexed faces,
was the logic problem in my head. that is all water under the bridge thanx
to PoseRay! um, flyerX that is


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From: FlyerX
Subject: Re: Victoria Import
Date: 28 Sep 2007 03:48:53
Message: <46fcb1e5$1@news.povray.org>
alphaQuad wrote:
> well suddenly DAZ export doesnt crash and does NOT list all map files in the
> ..mtl export file, ARGH! it only listed the hair maps.
> 
> I still had to use Thomas's material.
> 
> I checked daz advanced export options to export everything but no maps for
> her body appear in the mtl.
> 
> Thomas: tell me again all the steps you took to get a .mtl file exported
> from DAZ with all the body maps.
> 
> 
> ------------------------------------------------------------------------
> 
In the PoseRay manual there is a tutorial for DAZ|Studio scenes.

If you are using Win98 you may be having problems with DAZ|Studio 
because it is intended for Win2000 or higher.

FlyerX


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From: Thomas de Groot
Subject: Re: Victoria Import
Date: 28 Sep 2007 04:20:58
Message: <46fcb96a$1@news.povray.org>
"alphaQuad" <alp### [at] earthlinknet> schreef in bericht 
news:web.46fcafc1cc37018f3ffee9290@news.povray.org...
>
> there was a problem until PoseRay was running and it wrote a mesh2 for 
> every
> object and materials were applied:
>
> #declare victoria001_=
> union {
> object{victoria001_SkinTorso_  uv_mapping material{SkinTorso_}}
> etc .......
>
> and OBJuvPOV had a single mesh2 for everything and texture-indexed faces,
> was the logic problem in my head. that is all water under the bridge thanx
> to PoseRay! um, flyerX that is
>

Great! Welcome to the Poser-DAZ-Poseray club then  :-)

Note also - if you have missed it - that there is a povray.tools.poser 
newsgroup here, where you can find a lot of information and help on these 
specific tools and their relation to POV-Ray.

Thomas


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