"St." <dot### [at] dotcom> wrote:
> "alphaQuad" <alp### [at] earthlinknet> wrote in message
> news:web.46fc0e8acc37018fac60c46d0@news.povray.org...
>
>
> > cool FlyerX rox
>
> :o) Welcome to the club!
>
> ~Steve~
>
>
>
> > aQ
thanx steve,
a simple pov output of my v3.obj she was 180 reverse so I matrixed her back
around
hair tilted 2 degrees because of what seemed a high forehead
merged Thomas' material and up'd the ambient
alot needs setup in Poseray to achieve this image it seems.
and perhaps I need to experiment with daz exports, but I boot to another
drive to run directx8 which is a bit unstable here.
program closes, and no error messages appear.
Seems trace level was needed for hair to work
global_settings {
//This setting is for alpha transparency to work properly.
//Increase by a small amount if transparent areas appear dark.
max_trace_level 10
}
big improvement in the skin hair and eyebrows
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