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Here is a quick try with low radiosity settings and a first attempt to the
material of the box. Needs tuning and improvements, especially a density
function for the media in order to give granularity, and the normal also
needs to be re-worked.
The scene is lit by a 2-color dome (Yellow/Blue which combine into Gray with
radiosity), and the media box is lit by 2 sets of 50 randomly positionned
light_sources (Yellow on the left, Blue on the right) within a light_group.
The circle of small balls is just decoration.
I intend to get an acceptable translucent Wax material. Here, the lighting
is not suitable to show translucency.
Bruno
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My last experiment.
Regards.
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Bruno Cabasson nous apporta ses lumieres en ce 2007/09/13 09:34:
> My last experiment.
>
> Regards.
>
>
> ------------------------------------------------------------------------
>
Nice waxy cube.
--
Alain
-------------------------------------------------
Q: If pro is opposite of con,then what is the opposite of progress?
A: Congress!
Men's restroom, House of Representatives, Washington , DC
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"Bruno Cabasson" <bru### [at] alcatelaleniaspace fr> wrote:
> My last experiment.
>
Really nice. Looks like wax to me! Best wax cube I've seen...not that I've
seen that many of 'em. ;-)
The only jarring part of the image is the red sphere; just seems out of
place (visually speaking.) Draws too much attention to itself.
Mind posting your final "wax" code? It's quite impressive.
Ken W.
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"Kenneth" <kdw### [at] earthlink net> wrote:
> "Bruno Cabasson" <bru### [at] alcatelaleniaspace fr> wrote:
> > My last experiment.
> >
>
> Really nice. Looks like wax to me! Best wax cube I've seen...not that I've
> seen that many of 'em. ;-)
>
> The only jarring part of the image is the red sphere; just seems out of
> place (visually speaking.) Draws too much attention to itself.
>
> Mind posting your final "wax" code? It's quite impressive.
>
> Ken W.
This scene is just an exercise.
The red sphere represents a red light source. The scene is lit by a big
2-color dome (green & blue) by radiosity, and by the red light_source (all
3 primary colors). The wax is made with scaterring/absorption media with a
density function.
I'll post the code.
Regards
Bruno
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"Bruno Cabasson" <bru### [at] alcatelaleniaspace fr> wrote:
> The red sphere represents a red light source. The scene is lit by a big
> 2-color dome (green & blue) by radiosity, and by the red light_source (all
> 3 primary colors). The wax is made with scaterring/absorption media with a
> density function.
>
> I'll post the code.
>
> Regards
>
> Bruno
I forgot to say the most important: as radiosity does not illuminate
scattering media, I faked -as suggested before - by using many light
sources of the appropriate color, in a light_group with the box.
Bruno
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"Bruno Cabasson" <bru### [at] alcatelaleniaspace fr> wrote:
Bruno
>
> I forgot to say the most important: as radiosity does not illuminate
> scattering media, I faked -as suggested before - by using many light
> sources of the appropriate color, in a light_group with the box.
>
Also, media doesn't illuminate other media (or itself) when using radiosity.
This was never clear--or even mentioned?--in the POV documentation.
KW
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"Kenneth" <kdw### [at] earthlink net> wrote:
> "Bruno Cabasson" <bru### [at] alcatelaleniaspace fr> wrote:
> Bruno
> >
> > I forgot to say the most important: as radiosity does not illuminate
> > scattering media, I faked -as suggested before - by using many light
> > sources of the appropriate color, in a light_group with the box.
> >
>
> Also, media doesn't illuminate other media (or itself) when using radiosity.
> This was never clear--or even mentioned?--in the POV documentation.
>
> KW
Yes. In another thread, we are talking about a new SDL for POV. Perhaps 'we'
could not only add some features to the langage itself, but take the
occasion to also add some features as a ray-tracer. But it's all a LOT of
work, and maybe 'we' could manage this project like those in the industry,
whether or not it can be all/partly open-source'd.
There are some reliable people here who are obviously accustomed to large
developments in the industry and who know about methodology, and who are
likely to volunteer to help lead/contribute this projet.
Anyway, thanks to the POV team to be still present after quite a while.
Bruno
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"Kenneth" <kdw### [at] earthlink net> wrote:
> "Bruno Cabasson" <bru### [at] alcatelaleniaspace fr> wrote:
> > My last experiment.
> >
>
> Really nice. Looks like wax to me! Best wax cube I've seen...not that I've
> seen that many of 'em. ;-)
>
> The only jarring part of the image is the red sphere; just seems out of
> place (visually speaking.) Draws too much attention to itself.
>
> Mind posting your final "wax" code? It's quite impressive.
>
> Ken W.
I posted the code in p.b.s-f
Bruno
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"Bruno Cabasson" <bru### [at] alcatelaleniaspace fr> wrote:
> "Kenneth" <kdw### [at] earthlink net> wrote:
> > Also, media doesn't illuminate other media (or itself) when using radiosity.
> > This was never clear--or even mentioned?--in the POV documentation.
> >
>
> Yes. In another thread, we are talking about a new SDL for POV. Perhaps 'we'
> could not only add some features to the langage itself, but take the
> occasion to also add some features as a ray-tracer.
I read that post with great interest. Not being a real programmer (as in
C++, etc.) I would certainly like to help anyway, with updating/clarifying
the POV documentation. I was a technical writer at one time, so I have
*some* skill at such things... :-) I would assume that there are many of
'us' out here who would love to contribute in some way to strengthening
and furthering this great program.
Cheers!
KW
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