POV-Ray : Newsgroups : povray.binaries.images : YACGSE (new angle) Server Time
2 Aug 2024 16:28:01 EDT (-0400)
  YACGSE (new angle) (Message 1 to 7 of 7)  
From: Bill Pragnell
Subject: YACGSE (new angle)
Date: 8 Jun 2007 15:35:01
Message: <web.4669ae9cb060a40a7e595fbb0@news.povray.org>
Hello again.

Here's a different camera angle on the ruined cgsphere - it rocks! Please
note, good people, that the only changes are the camera definition, the
absence of the grid ground plane and a slight fog to get a colour-graded
sky. The geometry is identical to the previous version.

I'm going to be more adventurous with my POV camera in future :-)

Bill


Post a reply to this message


Attachments:
Download 'bricksphere_final2.jpg' (169 KB)

Preview of image 'bricksphere_final2.jpg'
bricksphere_final2.jpg


 

From: milco2006
Subject: Re: YACGSE (new angle)
Date: 8 Jun 2007 16:45:01
Message: <web.4669bf8d571ab8a98a118f440@news.povray.org>
Hey,

I saw your last post for CGsphere and liked the brickwork and concept a lot.
However absolutely love the new camera angle, it really gives a wonderful
sense of scale to the whole picture! My only fear is for the poor young
lady and that seriously interesting overhanging lot of bricks on the
crumbled front of the sphere. Anyway just to say nice picture.

Malcolm

"Bill Pragnell" <bil### [at] hotmailcom> wrote:
> Hello again.
>
> Here's a different camera angle on the ruined cgsphere - it rocks! Please
> note, good people, that the only changes are the camera definition, the
> absence of the grid ground plane and a slight fog to get a colour-graded
> sky. The geometry is identical to the previous version.
>
> I'm going to be more adventurous with my POV camera in future :-)
>
> Bill


Post a reply to this message

From: Darren New
Subject: Re: YACGSE (new angle)
Date: 9 Jun 2007 01:25:51
Message: <466a39df$1@news.povray.org>
milco2006 wrote:
> lady and that seriously interesting overhanging lot of bricks on the

That's not the only stack of bricks that looks like it's seriously 
overhanging there. ;-)

-- 
   Darren New / San Diego, CA, USA (PST)
     His kernel fu is strong.
     He studied at the Shao Linux Temple.


Post a reply to this message

From: Thomas de Groot
Subject: Re: YACGSE (new angle)
Date: 9 Jun 2007 03:04:41
Message: <466a5109$1@news.povray.org>
"Bill Pragnell" <bil### [at] hotmailcom> schreef in bericht 
news:web.4669ae9cb060a40a7e595fbb0@news.povray.org...
> Hello again.
>
> Here's a different camera angle on the ruined cgsphere - it rocks! Please
> note, good people, that the only changes are the camera definition, the
> absence of the grid ground plane and a slight fog to get a colour-graded
> sky. The geometry is identical to the previous version.
>
> I'm going to be more adventurous with my POV camera in future :-)
>

Wow! This is much, much better than the classic CGSphere view, Bill!!

Thomas


Post a reply to this message

From: Jellby
Subject: Re: YACGSE (new angle)
Date: 9 Jun 2007 06:11:34
Message: <fv9qj4-4p4.ln1@badulaque.unex.es>
Amog other things, Bill Pragnell saw fit to write:

> Here's a different camera angle on the ruined cgsphere - it rocks!

Indeed! Amazing!

Simple, powerful, beautiful... One of the best images I've seen in the
group.

Two comments, though:

- The flat portions of the bricks look a bit too flat.

- The girl's legs seem too long, might be the perspective.

-- 
light_source{9+9*x,1}camera{orthographic look_at(1-y)/4angle 30location
9/4-z*4}light_source{-9*z,1}union{box{.9-z.1+x clipped_by{plane{2+y-4*x
0}}}box{z-y-.1.1+z}box{-.1.1+x}box{.1z-.1}pigment{rgb<.8.2,1>}}//Jellby


Post a reply to this message

From: Orchid XP v3
Subject: Re: YACGSE (new angle)
Date: 9 Jun 2007 10:21:10
Message: <466ab756@news.povray.org>
> My only fear is for the poor young
> lady and that seriously interesting overhanging lot of bricks on the
> crumbled front of the sphere. Anyway just to say nice picture.

Hmm... that wasn't the "overhang" *I* was looking at... :-.


Post a reply to this message

From: Bill Pragnell
Subject: Re: YACGSE (new angle)
Date: 9 Jun 2007 17:55:01
Message: <web.466b20b1571ab8a97e595fbb0@news.povray.org>
Thanks for the comments everybody. This really was a bit of a random
experiment, I honestly didn't think of this approach until after I'd
submitted the previous version to CGSphere.com. It's my first ever use of
focal blur, too!

I might play further with this ruined motif, it wasn't too difficult to put
together. More overhangs - of the brick variety! ;-)

Jellby <me### [at] privacynet> wrote:
> Two comments, though:
> - The flat portions of the bricks look a bit too flat.
Yes, they are a little. Easily rectified, I'll bear that in mind for future
brick structures (and there will be!).

> - The girl's legs seem too long, might be the perspective.
She does have longer legs than is completely normal, but in this case I
think it's mostly the perspective. The camera's pretty much right on the
floor.

Bill


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.