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From: Ross
Subject: Re: Zoey [wip 2]
Date: 8 May 2007 11:30:51
Message: <464097ab$1@news.povray.org>
that's seriously impressive


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From: Mike the Elder
Subject: Re: Zoey [wip 2]
Date: 8 May 2007 11:50:02
Message: <web.46409bc497b38ad3e7006f0@news.povray.org>
Wow! Really great expression - especially the eyes...
"No... this is MY sandwich.  YOUR food is in your bowl... Oh - HERE take
it!" ;-)
Congrats,
-Mike C.


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From: Gail Shaw
Subject: Re: Zoey [wip 2]
Date: 8 May 2007 12:45:31
Message: <4640a92b@news.povray.org>
"triple_r" <rre### [at] hotmailcom> wrote in message
news:web.464016d397b38ad3efa9f3280@news.povray.org...
> Oops, the image wasn't attached.
>  - Ricky
>

Oh, that's gorgeous, and I don't even like dogs.


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From: St 
Subject: Re: Zoey [wip 2]
Date: 8 May 2007 13:31:16
Message: <4640b3e4$1@news.povray.org>
"triple_r" <rre### [at] hotmailcom> wrote in message 
news:web.464016d397b38ad3efa9f3280@news.povray.org...
> Oops, the image wasn't attached.

    Brilliant! I've seen a few whippets close up and it's a good likeness. 
Perhaps the head might be a little too big still. Not sure about that 
though, as they seem different to me in various images on Google. (I don't 
know, but perhaps due to different growth rates?)

     Yours also has character with those eyes. Does your dog (sorry, bitch) 
have that character too?

       ~Steve~



> - Ricky
>


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From: St 
Subject: Re: Zoey [wip 2]
Date: 8 May 2007 13:47:50
Message: <4640b7c6$1@news.povray.org>
"Gail Shaw" <initialsurname@sentech sa dot com> wrote in message 
news:4640a92b@news.povray.org...


 > and I don't even like dogs.

  GNASH, GNASH, CRUNCH!!


        ;)


   ~Steve~


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From: triple r
Subject: Re: Zoey [wip 2]
Date: 8 May 2007 14:25:01
Message: <web.4640bf7797b38ad3efa9f3280@news.povray.org>
"St." <dot### [at] dotcom> wrote:

>     Brilliant! I've seen a few whippets close up and it's a good likeness.
> Perhaps the head might be a little too big still. Not sure about that
> though, as they seem different to me in various images on Google. (I don't
> know, but perhaps due to different growth rates?)
>
>      Yours also has character with those eyes. Does your dog (sorry, bitch)
> have that character too?


Yeah, the head may be a bit large.  Probably depends on the age.  As for the
real Zoey, she's not my dog but my roomate and his fiance treat her like a
princess.  And she acts like one.  Always has that puppy-dog look.  What a
b****.  (sorry, you started it.)

So I don't pollute the message board:

http://home.eng.iastate.edu/~rreusser/zoey.jpg  (the real one)
http://home.eng.iastate.edu/~rreusser/zoey3.jpg  (the fake one, online any
minute now)

As for the fake one, it's amazing what a little visual cue like white in the
eyes does for believability.

 - Ricky


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From: triple r
Subject: Re: Zoey [wip 2]
Date: 8 May 2007 14:30:02
Message: <web.4640c1a697b38ad3efa9f3280@news.povray.org>
"kike" <dry### [at] hotmailcom> wrote:
> Great job and incredibly fast...
> Perhaps you can work a bit more with mapping to simulate the short hair of
> the dog, but I know it is not easy. Long ago I tried to model a horse and
> it was impossible both for modelling and mapping. Now I'm working in a
> human's face (mine) http://personales.ya.com/robertoullan/

Yeah, I saw it but I don't feel I can critique it without insulting you...
Really though it looks good, but it's just sort of a floating face.  Faces
are much harder since we're so much more wired to notice any
irregularities.  Uncanny valley is more of a gaping canyon for humans.  I
hope you'll continue with ears, hair, a neck, and such since it's looking
very good so far.

 - Ricky


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From: Tek
Subject: Re: Zoey [wip 2]
Date: 9 May 2007 08:00:20
Message: <4641b7d4@news.povray.org>
Absolutely amazing!
Now animate it!! (kidding)

-- 
Tek
http://evilsuperbrain.com


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From: Thomas de Groot
Subject: Re: Zoey [wip 2]
Date: 9 May 2007 08:37:36
Message: <4641c090$1@news.povray.org>
"Tek" <tek### [at] evilsuperbraincom> schreef in bericht 
news:4641b7d4@news.povray.org...
> Absolutely amazing!
> Now animate it!! (kidding)
>

Well.... that would be worth the trial, wouldn't it,  in, e.g. Art of 
Illusion? Or Poser for that matter. Question of adding bones.... However, I 
don't think that is as easy as it sounds....

Thomas


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From: Allen
Subject: Re: Zoey [wip 2]
Date: 29 May 2007 00:40:01
Message: <web.465bac0d97b38ad33c67359c0@news.povray.org>
"Thomas de Groot" <t.d### [at] internlDOTnet> wrote:
> "Tek" <tek### [at] evilsuperbraincom> schreef in bericht
> news:4641b7d4@news.povray.org...
> > Absolutely amazing!
> > Now animate it!! (kidding)
> >
>
> Well.... that would be worth the trial, wouldn't it,  in, e.g. Art of
> Illusion? Or Poser for that matter. Question of adding bones.... However, I
> don't think that is as easy as it sounds....
>
> Thomas

I used to use Maya... until my trial ran out -_-  Bones take the longest
time to make work.  You must define a certain set of points for each joint
in each bone... and hope that you put the bones in the right order to
affect each other.  It's a pain, but results are awesome.



Okay... a cheat for adding hair if you want.  The hair needs to be short,
but as of now it just looks like the skin is coloured.  Add a granite
normal to the texture.  Scale it down and mess with the bump height until
you get a hairlike texture.  It's much easier than actually modeling the
hair.  But then again... you could find a way to trace the surface with
hairlike tori or something.

Best,
Allen


----
View My Portfolio At
http://allen.emailnuts.com/


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