POV-Ray : Newsgroups : povray.binaries.images : Zoey [wip 2] : Re: Zoey [wip 2] Server Time
2 Aug 2024 22:17:38 EDT (-0400)
  Re: Zoey [wip 2]  
From: Allen
Date: 29 May 2007 00:40:01
Message: <web.465bac0d97b38ad33c67359c0@news.povray.org>
"Thomas de Groot" <t.d### [at] internlDOTnet> wrote:
> "Tek" <tek### [at] evilsuperbraincom> schreef in bericht
> news:4641b7d4@news.povray.org...
> > Absolutely amazing!
> > Now animate it!! (kidding)
> >
>
> Well.... that would be worth the trial, wouldn't it,  in, e.g. Art of
> Illusion? Or Poser for that matter. Question of adding bones.... However, I
> don't think that is as easy as it sounds....
>
> Thomas

I used to use Maya... until my trial ran out -_-  Bones take the longest
time to make work.  You must define a certain set of points for each joint
in each bone... and hope that you put the bones in the right order to
affect each other.  It's a pain, but results are awesome.



Okay... a cheat for adding hair if you want.  The hair needs to be short,
but as of now it just looks like the skin is coloured.  Add a granite
normal to the texture.  Scale it down and mess with the bump height until
you get a hairlike texture.  It's much easier than actually modeling the
hair.  But then again... you could find a way to trace the surface with
hairlike tori or something.

Best,
Allen


----
View My Portfolio At
http://allen.emailnuts.com/


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