|
![](/i/fill.gif) |
"Thomas de Groot" <t.d### [at] inter nlDOTnet> wrote:
> "Tek" <tek### [at] evilsuperbrain com> schreef in bericht
> news:4641b7d4@news.povray.org...
> > Absolutely amazing!
> > Now animate it!! (kidding)
> >
>
> Well.... that would be worth the trial, wouldn't it, in, e.g. Art of
> Illusion? Or Poser for that matter. Question of adding bones.... However, I
> don't think that is as easy as it sounds....
>
> Thomas
I used to use Maya... until my trial ran out -_- Bones take the longest
time to make work. You must define a certain set of points for each joint
in each bone... and hope that you put the bones in the right order to
affect each other. It's a pain, but results are awesome.
Okay... a cheat for adding hair if you want. The hair needs to be short,
but as of now it just looks like the skin is coloured. Add a granite
normal to the texture. Scale it down and mess with the bump height until
you get a hairlike texture. It's much easier than actually modeling the
hair. But then again... you could find a way to trace the surface with
hairlike tori or something.
Best,
Allen
----
View My Portfolio At
http://allen.emailnuts.com/
Post a reply to this message
|
![](/i/fill.gif) |