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I started a new scene, which should show a strange, mystic
and magic little fantasy-temple of a declined fantasy-culture.
The temple is in a desert landscape in an outlandish world
(what else ;-)).
The first drafts version is shown below.
Now I want to make the temple looking old and weathers.
But I don't know, how to make. So I want to ask:
"Does anybody knows some free sources and/or tutorials,
how to make this ?"
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Preview of image 'temple.jpg'
![temple.jpg](/povray.binaries.images/attachment/%3Cweb.456bcbf4a135c26f1a38e1e20%40news.povray.org%3E/temple.jpg?ttop=443866&toff=4100&preview=1)
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"Meothuru" <nomail@nomail> schreef in bericht
news:web.456bcbf4a135c26f1a38e1e20@news.povray.org...
>
> Now I want to make the temple looking old and weathers.
> But I don't know, how to make. So I want to ask:
>
> "Does anybody knows some free sources and/or tutorials,
> how to make this ?"
>
Not sure about tutorials around, but there are a couple of hints I can give.
There are basically two or three ways you might want to go, better still
might want to combine:
1) Textures: playing with gradient-, averaged-, slope patterns, and texture
maps and/or layered textures, in combination with a normal like granite and
crackles, may already give you something interesting. It is a complex matter
which is best to experiment with a while to get the feeling.
2) Old buildings sag. They become asymmetrical. So, play with suble
rotations between the different building blocks of the temple. The whole
structure could also be listing just 1 or 2 degrees. Don't overdo it,
though! Sometimes a half degree is enought to give the impression of
asymmetry. Also, some building elements may be missing or been broken. Look
at photographs of old ruins. They will give you ideas too about textures.
3) Well, this is something else: You might want to chip pieces of stone from
the building blocks, or making cracks. That is possible in CSG, but if you
want to use Wings3D for instance, you can obtain those very easily.
Hope this helps.
Thomas
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Meothuru nous apporta ses lumieres en ce 28/11/2006 00:41:
> I started a new scene, which should show a strange, mystic
> and magic little fantasy-temple of a declined fantasy-culture.
> The temple is in a desert landscape in an outlandish world
> (what else ;-)).
>
> The first drafts version is shown below.
>
> Now I want to make the temple looking old and weathers.
> But I don't know, how to make. So I want to ask:
>
> "Does anybody knows some free sources and/or tutorials,
> how to make this ?"
>
>
>
> ------------------------------------------------------------------------
>
1 - Use pigment and normal to suggest cracks, worn places and discoloration in
the flat places.
2 - Use hight_fields to remove bits from different elements, mostly near
corners. You can use a pigment pattern to create an hight_field. Difference the
hight_field from the "broken piece.
3 - Real columns are made of several pieces, do the same and randomly shift
some. Individualy add the texture to each piece with some, possibly large,
translation and rotation applied to the texture.
--
Alain
-------------------------------------------------
Aibohphobia, n., The fear of palindromes.
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Thanks a lot...
I will try
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Note that if you really enjoy math, long renders and pain, you could
construct your shapes out of isosurfaces and add some noise to them <g>
...Chambers
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