POV-Ray : Newsgroups : povray.binaries.images : Three Apples Server Time
6 Aug 2024 21:33:34 EDT (-0400)
  Three Apples (Message 11 to 20 of 26)  
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From: Jaime Vives Piqueres
Subject: Re: Three Apples
Date: 30 Oct 2006 13:02:40
Message: <45463e40$1@news.povray.org>
nemesis wrote:
> hmm, those are nice.  But i have to say that my favorite apples are still an
> oldie:
> http://www.ignorancia.org/uploads/images/frutas/frutas.jpg

   Thanks!

> http://www.ignorancia.org/uploads/images/frutas/wips/frutas-new-4-big.jpg
> 
> in particular, i wonder what happened to the pumpkin texture and to the
> shadow lines in the fruit next to the toaster...

   Me too! Perhaps it was different behavior of the filter/transmit on 
textures,
but I didn't have time to investigate it...

--
Jaime


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From: Florian Brucker
Subject: One Apple
Date: 30 Oct 2006 13:33:29
Message: <45464579@news.povray.org>
Janet's nice apples reminded me of one I did some time ago, and since I
haven't posted anything here for months now I thought I'd share it :)
Modeled in JPatch (www.jpatch.com), texture procedural POV.

Hope you like it!


Florian


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Attachments:
Download 'apple.jpg' (71 KB)

Preview of image 'apple.jpg'
apple.jpg


 

From: Janet
Subject: Re: Three Apples
Date: 30 Oct 2006 23:25:00
Message: <web.4546cf07b8528c59a4e61c6f0@news.povray.org>
"Thomas de Groot" <t.d### [at] internlnet> wrote:
> Good work, Janet!
> I really should plunge one day into Blender seriously :-(
> If only for curiosity to see how things are done, but more specifically, I
> think, for the uv-mapping...
>
> Aren't the apples a bit too shiny?? Or maybe you polished them really good
> before taking a snapshot :-)
>
> Thomas
Oh, I polished 'em up real good first. :)
Blender is a blast once you figure out how to use it. It takes a while. I'm
still pretty crappy at it. There's usually more than one way to model an
object, and usually the first way isn't the right way (but that's just my
experience). If you do try it, get the latest version, it has a much better
..OBJ exporter.


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From: Janet
Subject: Re: Three Apples
Date: 30 Oct 2006 23:30:00
Message: <web.4546d0e6b8528c59a4e61c6f0@news.povray.org>
"nemesis" <nam### [at] gmailcom> wrote:
> hmm, those are nice.  But i have to say that my favorite apples are still an
> oldie:
> http://www.ignorancia.org/uploads/images/frutas/frutas.jpg
>
> A classic ever since in my favwallpapers section.  Seems like Jaime also
> re-rendered the scene these days in a larger resolution and in povray3.6
> (the original was megapov) to somewhat mixed results:
> http://www.ignorancia.org/uploads/images/frutas/wips/frutas-new-4-big.jpg
>
> in particular, i wonder what happened to the pumpkin texture and to the
> shadow lines in the fruit next to the toaster...

That is a nice one. The apple texture on the big render is excellent.


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From: Kenneth
Subject: Re: Three Apples
Date: 31 Oct 2006 07:10:01
Message: <web.45473c87b8528c59c01007310@news.povray.org>
"Janet" <par### [at] attnet> wrote:
> Some apples modelled in Blender and rendered in POV-Ray with HDRI.
> The apples are UV mapped with some textures I made in Photoshop.
>
> Janet
> http://parrotdolphin.deviantart.com

Those are beautiful apple textures; nice work!

I think the lights may be just a bit too bright (or the highlights are), and
are slightly washing out the great texture.

*Some day* I'll try and learn to uv-map  :-(

Ken W.


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From: Bill Pragnell
Subject: Re: Three Apples
Date: 31 Oct 2006 08:25:00
Message: <web.45474e14b8528c59731f01d10@news.povray.org>
"Janet" <par### [at] attnet> wrote:
> Blender is a blast once you figure out how to use it. It takes a while.

Crikey, ain't that the truth. It took me most of a weekend to scale the
overhang at the bottom of the Blender learning curve, and all my gear kept
falling out and then I had to go back because I'd forgotten my safety line!
;-)

However, once you've got the hang of it it's quite powerful. My problem was
that I try to learn all new software by inspecting the menu systems - and
Blender's interface is keyboard-biased. The documentation is very helpful!

I like them apples, by the way...

Bill


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From: Thomas de Groot
Subject: Re: Three Apples
Date: 31 Oct 2006 08:36:56
Message: <45475178$1@news.povray.org>
"Bill Pragnell" <bil### [at] hotmailcom> schreef in bericht 
news:web.45474e14b8528c59731f01d10@news.povray.org...
> "Janet" <par### [at] attnet> wrote:
>> Blender is a blast once you figure out how to use it. It takes a while.
>
> Crikey, ain't that the truth. It took me most of a weekend to scale the
> overhang at the bottom of the Blender learning curve, and all my gear kept
> falling out and then I had to go back because I'd forgotten my safety 
> line!
> ;-)
>
How true! My safety line dropped several times in the abyss! Oh well, I 
really should start one day reading that documentation...

> ..... My problem was
> that I try to learn all new software by inspecting the menu systems - 
> ....>

Me too...

Thomas


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From: St 
Subject: Re: Three Apples
Date: 31 Oct 2006 15:11:29
Message: <4547adf1$1@news.povray.org>
"Janet" <par### [at] attnet> wrote in message 
news:web.4544e332dbe3c2d6156dd69f0@news.povray.org...
> Some apples modelled in Blender and rendered in POV-Ray with HDRI.
> The apples are UV mapped with some textures I made in Photoshop.
>
> Janet
> http://parrotdolphin.deviantart.com
>

   Lovely apples Janet. I want to bite them to the core... ;)

   ~Steve~


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From: Janet
Subject: Re: Three Apples
Date: 31 Oct 2006 23:20:01
Message: <web.45481fa0b8528c59aa5e5acd0@news.povray.org>
"Kenneth" <kdw### [at] earthlinknet> wrote:
> Those are beautiful apple textures; nice work!
Thanks Ken. :)
> I think the lights may be just a bit too bright (or the highlights are), and
> are slightly washing out the great texture.
The textures are maybe a bit washed out to begin with. Oh well.
> *Some day* I'll try and learn to uv-map  :-(
Its not so hard to learn. UVMapper is a good program, and free.


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From: Janet
Subject: Re: Three Apples
Date: 31 Oct 2006 23:30:00
Message: <web.4548218fb8528c59aa5e5acd0@news.povray.org>
"Bill Pragnell" <bil### [at] hotmailcom> wrote:
> Crikey, ain't that the truth. It took me most of a weekend to scale the
> overhang at the bottom of the Blender learning curve, and all my gear kept
> falling out and then I had to go back because I'd forgotten my safety line!
> ;-)
Ha ha, I like your description. Mine would tend more towards the psychotic
side. When I decided to learn Blender, someone told me I should do the
"Gus" tutorial. Let's just say that "Gus" is not my friend any more. (But
seriously, its a good tutorial to go through).
> However, once you've got the hang of it it's quite powerful. My problem was
> that I try to learn all new software by inspecting the menu systems - and
> Blender's interface is keyboard-biased. The documentation is very helpful!
Yes, read, read, do tutorials...read...
The spacebar IS the menu system, really.
> I like them apples, by the way...
Glad you like 'em, Bill. :)


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