POV-Ray : Newsgroups : povray.binaries.images : Ghost girl (very mild nudity) Server Time
7 Aug 2024 01:18:13 EDT (-0400)
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From: Bill Pragnell
Subject: Re: Ghost girl (very mild nudity)
Date: 18 Sep 2006 10:10:01
Message: <web.450ea822d89b4a7a731f01d10@news.povray.org>
"Stephen" <mcavoys_AT_aolDOT.com> wrote:
> Have you tried to subdivide the mesh in Poseray and change the weld
> tolerance?
No... I'll give it a go, although the Aiko3 mesh is pretty hi-res already!
Might make my PC chug a little. (Tough, that's what it's there for) :)

Bill


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From: Stephen
Subject: Re: Ghost girl (very mild nudity)
Date: 18 Sep 2006 10:20:00
Message: <web.450eaae7d89b4a7af1cb1e660@news.povray.org>
"Bill Pragnell" <bil### [at] hotmailcom> wrote:
> "Stephen" <mcavoys_AT_aolDOT.com> wrote:
> > Have you tried to subdivide the mesh in Poseray and change the weld
> > tolerance?
> No... I'll give it a go, although the Aiko3 mesh is pretty hi-res already!
> Might make my PC chug a little. (Tough, that's what it's there for) :)
>
> Bill


emitting media and see if there are any leaks. Then decrease the weld
tolerance to close them up.

Stephen


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From: Florian Siegmund
Subject: Re: Ghost girl (very mild nudity)
Date: 18 Sep 2006 13:55:00
Message: <web.450edc7ed89b4a7a7758051a0@news.povray.org>
Looks very pretty, though. I think I can imagine how you did the light
outline, because I by myself wrote a scene in pov-ray some thime ago where
I experimented with "x-rays", and that looked similar. I don't know how to
remove the bright pixel dots, because I didn't have this problem. But a
thing that you could do is changing the pose of the left hand a bit,
because it looks strangely twisted. (Ouch!) But all in all, good work :)

Florian


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From: Orchid XP v3
Subject: Re: Ghost girl (very mild nudity)
Date: 18 Sep 2006 14:57:56
Message: <450eec34$1@news.povray.org>
Mild nudity? She's completely transparent! LOL. ;-)

Very pretty though... The middle part doesn't look quite "right". I 
think it's the two legs overlapping and making that part extra bright. 
Sure, that's physically correct; doesn't mean it will _look_ right...


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From: Bill Pragnell
Subject: Re: Ghost girl (very mild nudity)
Date: 18 Sep 2006 17:30:01
Message: <web.450f0f35d89b4a7afb2e2dd30@news.povray.org>
Right, here's an opaque version. I think this looks better - the body parts
visible through the previous version *were* a little confusing. I'm not
sure if this looks as 'ghostly', though... I think I'll have to see it in
context! Next stop, pose.

Bill


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Attachments:
Download 'ghostgirl2.jpg' (70 KB)

Preview of image 'ghostgirl2.jpg'
ghostgirl2.jpg


 

From: Thomas de Groot
Subject: Re: Ghost girl (very mild nudity)
Date: 19 Sep 2006 03:58:03
Message: <450fa30b$1@news.povray.org>
"Bill Pragnell" <bil### [at] hotmailcom> schreef in bericht 
news:web.450f0f35d89b4a7afb2e2dd30@news.povray.org...
> Right, here's an opaque version. I think this looks better - the body 
> parts
> visible through the previous version *were* a little confusing. I'm not
> sure if this looks as 'ghostly', though... I think I'll have to see it in
> context! Next stop, pose.
>
Yes, in a sense this looks better. I have some concern about the hair 
though, especially in this latest image, as it show too much the 'shell' it 
is in fact. Being bald would almost look better, but that would change 
totally the context.

Thomas


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From: Joanne Simpson
Subject: Re: Ghost girl (very mild nudity)
Date: 20 Sep 2006 06:35:00
Message: <web.45111848d89b4a7a3caff7290@news.povray.org>
> "Roman Reiner" <lim### [at] gmxde> wrote:
> About her appearence in general, how about making her surface fully
> > transparent and filling her with emitting media instead?

How do you do that? For some reason I thought that mesh2 objects did not
fully support materials, i.e. interior & media.
Joanne


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From: Bill Pragnell
Subject: Re: Ghost girl (very mild nudity)
Date: 20 Sep 2006 07:40:00
Message: <web.451127bcd89b4a7a731f01d10@news.povray.org>
"Joanne Simpson" <cor### [at] onewhiteravencom> wrote:
> How do you do that? For some reason I thought that mesh2 objects did not
> fully support materials, i.e. interior & media.

You can add interior media etc to any mesh, but the results might end up
garbage depending on the nature of the object. If a camera ray only passes
through one surface on the mesh, for example, then the media will appear
saturated. As long as the mesh is a fully closed volume, media should work
fine.

If an inside_vector is added to the mesh def, CSG is also possible (provided
the surface normals are also consistent).

Bill


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From: Jim Charter
Subject: Re: Ghost girl (very mild nudity)
Date: 20 Sep 2006 08:15:20
Message: <451130d8@news.povray.org>
Bill Pragnell wrote:
> Right, here's an opaque version. I think this looks better - the body parts
> visible through the previous version *were* a little confusing. I'm not
> sure if this looks as 'ghostly', though... I think I'll have to see it in
> context! Next stop, pose.
> 
> Bill
> 
> 
> ------------------------------------------------------------------------
> 
This is very beautiful.  The ethereal effect is very attractive but 
before even that is a beautiful feeling of delicacy associated with the 
female form.  I agree with Thomas that that strong outline of the skull 
underneath the hair is distracting.  There is some thing of the beauty 
of a messotint to this.  I remember there is a Japanese artist whose 
messotints of female nudes I used to marvel at.


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From: Bill Pragnell
Subject: Re: Ghost girl (very mild nudity)
Date: 22 Sep 2006 05:20:00
Message: <web.4513aa30d89b4a7a731f01d10@news.povray.org>
Here we go, take 3. I'm much happier with this. The pose looks much more
natural, and the longer hair makes her look more feminine. I've also
increased the brightness of the glow, so the shape of the skull is less
prominent.

Got my Daz/PoseRay/Blender/PoseRay/POV-Ray cycle well practiced now, too...
:)

Bill


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Attachments:
Download 'ghostgirl3.jpg' (134 KB)

Preview of image 'ghostgirl3.jpg'
ghostgirl3.jpg


 

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