POV-Ray : Newsgroups : povray.binaries.images : Catapult - height_field issue..? Server Time
7 Aug 2024 03:24:37 EDT (-0400)
  Catapult - height_field issue..? (Message 21 to 30 of 35)  
<<< Previous 10 Messages Goto Latest 10 Messages Next 5 Messages >>>
From: Marc
Subject: Re: Catapult - height_field issue..?
Date: 12 Sep 2006 12:57:14
Message: <4506e6ea$1@news.povray.org>

de news: 4506d426$1@news.povray.org...
> ...hold down a lion while you measure it's face?

ROTFL

Marc


Post a reply to this message

From: RusHHouR
Subject: Re: Catapult - height_field issue..?
Date: 13 Sep 2006 11:05:00
Message: <web.45081dc76d4b72ce47d3ae5e0@news.povray.org>
"Bruno Cabasson" <bru### [at] alcatelaleniaspacefr> wrote:
>
> Hello.
>
> Maybe you can get inspired by a standard pov sample file:
> scenes/advanced/ionic5.

Hehe, have you checked out that panther from a face forward perspecive? XD


Post a reply to this message


Attachments:
Download 'ionic5edited.jpg' (60 KB)

Preview of image 'ionic5edited.jpg'
ionic5edited.jpg


 

From: Trevor G Quayle
Subject: Re: Catapult - height_field issue..?
Date: 13 Sep 2006 12:00:01
Message: <web.45082ae26d4b72cec150d4c10@news.povray.org>
"RusHHouR" <gee### [at] mailnu> wrote:
> Below are the original image of the catapult that Im trying to clone,
> and the progress so far. I wish I could say the top one was mine, but it is
> of course not.
>
> Anyways, Im looking at the metal details now, and the two lion heads roaring
> in the front pussles me... I tried using a height_field from a adjusted
> googled image... but, well, it's not that great as you can see.
>
> Any ideas on how to create a lion head like that?
> Or any teqniques on transforming "real" images to usable height_fields?
>
> Kaplonk!
>
> //RH

If you can find a nice mesh of a lion (or just head)
1. Import into POV
2. Apply basic depth map texture (i.e. gradient)
3. Render hi-res face-on with orthographic camera.
4. Resulting image can be used for heightfield.

You will need to play with the rendering of the mesh to get what you want
probably.  The hard part might be finding a decent lion mesh.
-tgq


Post a reply to this message

From: Bruno Cabasson
Subject: Re: Catapult - height_field issue..?
Date: 13 Sep 2006 13:10:01
Message: <web.45083af76d4b72cef5fba6ef0@news.povray.org>
"RusHHouR" <gee### [at] mailnu> wrote:
> "Bruno Cabasson" <bru### [at] alcatelaleniaspacefr> wrote:
> >
> > Hello.
> >
> > Maybe you can get inspired by a standard pov sample file:
> > scenes/advanced/ionic5.
>
> Hehe, have you checked out that panther from a face forward perspecive? XD

LOL!!!

Seen from the side in the original render, the head was looking quite fine
.... Obviously, it is not the answer to your problem. Perhaps if you rescale
some of the components it could be OK for the catapult (the lion's head is
small wrt to the whole thing).


Post a reply to this message

From: Alain
Subject: Re: Catapult - height_field issue..?
Date: 13 Sep 2006 13:46:34
Message: <450843fa$1@news.povray.org>
Trevor G Quayle nous apporta ses lumieres en ce 13/09/2006 11:59:
> "RusHHouR" <gee### [at] mailnu> wrote:
>> Below are the original image of the catapult that Im trying to clone,
>> and the progress so far. I wish I could say the top one was mine, but it is
>> of course not.
>>
>> Anyways, Im looking at the metal details now, and the two lion heads roaring
>> in the front pussles me... I tried using a height_field from a adjusted
>> googled image... but, well, it's not that great as you can see.
>>
>> Any ideas on how to create a lion head like that?
>> Or any teqniques on transforming "real" images to usable height_fields?
>>
>> Kaplonk!
>>
>> //RH
> 
> If you can find a nice mesh of a lion (or just head)
> 1. Import into POV
> 2. Apply basic depth map texture (i.e. gradient)
> 3. Render hi-res face-on with orthographic camera.
> 4. Resulting image can be used for heightfield.
> 
> You will need to play with the rendering of the mesh to get what you want
> probably.  The hard part might be finding a decent lion mesh.
> -tgq
> 
> 
Once you have the mesh built lion head, why convert it to a hight field? You 
only need to place 2 instances of that mesh in your scene and you're done.

-- 
Alain
-------------------------------------------------
Agnostic: Shit might have happened; then again, maybe not.


Post a reply to this message

From: RusHHouR
Subject: Re: Catapult - height_field issue..?
Date: 13 Sep 2006 14:10:00
Message: <web.450848846d4b72ce47d3ae5e0@news.povray.org>
"Bruno Cabasson" <bru### [at] alcatelaleniaspacefr> wrote:

>
> LOL!!!
>
> Seen from the side in the original render, the head was looking quite fine
> .... Obviously, it is not the answer to your problem. Perhaps if you rescale
> some of the components it could be OK for the catapult (the lion's head is
> small wrt to the whole thing).

Haha, I just flipped when I saw it.
Here's a somewhat modified test version.
Maybe it can go as a bear? If you look with your bad yey... :)


Post a reply to this message


Attachments:
Download 'caapult.jpg' (81 KB)

Preview of image 'caapult.jpg'
caapult.jpg


 

From: Eero Ahonen
Subject: Re: Catapult - height_field issue..?
Date: 13 Sep 2006 14:26:04
Message: <45084d3c@news.povray.org>
RusHHouR wrote:
> Maybe it can go as a bear? If you look with your bad yey... :)
> 

The wide nose makes it look like a very angry pig :p.

-- 
Eero "Aero" Ahonen
   http://www.zbxt.net
      aer### [at] removethiszbxtnetinvalid


Post a reply to this message

From: RusHHouR
Subject: Re: Catapult - height_field issue..?
Date: 13 Sep 2006 15:40:00
Message: <web.45085e466d4b72ce47d3ae5e0@news.povray.org>
Eero Ahonen <aer### [at] removethiszbxtnetinvalid> wrote:
> RusHHouR wrote:
> > Maybe it can go as a bear? If you look with your bad EYE... :)
> >
>
> The wide nose makes it look like a very angry pig :p.
>

A wild boar perhaps? ;)
Maybe I should just put some spikes there... :/
Meshes are so... complex!


Post a reply to this message

From: Trevor G Quayle
Subject: Re: Catapult - height_field issue..?
Date: 13 Sep 2006 15:40:00
Message: <web.45085e866d4b72cec150d4c10@news.povray.org>
> Once you have the mesh built lion head, why convert it to a hight field? You
> only need to place 2 instances of that mesh in your scene and you're done.
>
> --
> Alain
> -------------------------------------------------
> Agnostic: Shit might have happened; then again, maybe not.

Yes, you can just use the mesh directly (clipped as needed).  But using as a
height field, you can smooth/blur the image and otherwise modify it to look
more like stamped tin.  The mesh wiil be full 3 dimensionbal, whereas a
stamped tin relief would, in essence be more like a heightfield (i.e. only
one y value for each x-z point)
-tgq


Post a reply to this message

From: Eero Ahonen
Subject: Re: Catapult - height_field issue..?
Date: 13 Sep 2006 16:35:35
Message: <45086b97$1@news.povray.org>
RusHHouR wrote:
> 
> A wild boar perhaps? ;)

Hmm, yeah.

> Maybe I should just put some spikes there... :/

It could go as a bear (as you said), if the nose was a bit thinner.

> Meshes are so... complex!

Surely they are. I haven't even tried.

-- 
Eero "Aero" Ahonen
   http://www.zbxt.net
      aer### [at] removethiszbxtnetinvalid


Post a reply to this message

<<< Previous 10 Messages Goto Latest 10 Messages Next 5 Messages >>>

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.