POV-Ray : Newsgroups : povray.binaries.images : Catapult - height_field issue..? : Re: Catapult - height_field issue..? Server Time
7 Aug 2024 05:15:34 EDT (-0400)
  Re: Catapult - height_field issue..?  
From: Alain
Date: 13 Sep 2006 13:46:34
Message: <450843fa$1@news.povray.org>
Trevor G Quayle nous apporta ses lumieres en ce 13/09/2006 11:59:
> "RusHHouR" <gee### [at] mailnu> wrote:
>> Below are the original image of the catapult that Im trying to clone,
>> and the progress so far. I wish I could say the top one was mine, but it is
>> of course not.
>>
>> Anyways, Im looking at the metal details now, and the two lion heads roaring
>> in the front pussles me... I tried using a height_field from a adjusted
>> googled image... but, well, it's not that great as you can see.
>>
>> Any ideas on how to create a lion head like that?
>> Or any teqniques on transforming "real" images to usable height_fields?
>>
>> Kaplonk!
>>
>> //RH
> 
> If you can find a nice mesh of a lion (or just head)
> 1. Import into POV
> 2. Apply basic depth map texture (i.e. gradient)
> 3. Render hi-res face-on with orthographic camera.
> 4. Resulting image can be used for heightfield.
> 
> You will need to play with the rendering of the mesh to get what you want
> probably.  The hard part might be finding a decent lion mesh.
> -tgq
> 
> 
Once you have the mesh built lion head, why convert it to a hight field? You 
only need to place 2 instances of that mesh in your scene and you're done.

-- 
Alain
-------------------------------------------------
Agnostic: Shit might have happened; then again, maybe not.


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