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Trevor G Quayle nous apporta ses lumieres en ce 13/09/2006 11:59:
> "RusHHouR" <gee### [at] mailnu> wrote:
>> Below are the original image of the catapult that Im trying to clone,
>> and the progress so far. I wish I could say the top one was mine, but it is
>> of course not.
>>
>> Anyways, Im looking at the metal details now, and the two lion heads roaring
>> in the front pussles me... I tried using a height_field from a adjusted
>> googled image... but, well, it's not that great as you can see.
>>
>> Any ideas on how to create a lion head like that?
>> Or any teqniques on transforming "real" images to usable height_fields?
>>
>> Kaplonk!
>>
>> //RH
>
> If you can find a nice mesh of a lion (or just head)
> 1. Import into POV
> 2. Apply basic depth map texture (i.e. gradient)
> 3. Render hi-res face-on with orthographic camera.
> 4. Resulting image can be used for heightfield.
>
> You will need to play with the rendering of the mesh to get what you want
> probably. The hard part might be finding a decent lion mesh.
> -tgq
>
>
Once you have the mesh built lion head, why convert it to a hight field? You
only need to place 2 instances of that mesh in your scene and you're done.
--
Alain
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Agnostic: Shit might have happened; then again, maybe not.
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