POV-Ray : Newsgroups : povray.binaries.images : Catapult - height_field issue..? : Re: Catapult - height_field issue..? Server Time
7 Aug 2024 03:19:50 EDT (-0400)
  Re: Catapult - height_field issue..?  
From: Trevor G Quayle
Date: 13 Sep 2006 15:40:00
Message: <web.45085e866d4b72cec150d4c10@news.povray.org>
> Once you have the mesh built lion head, why convert it to a hight field? You
> only need to place 2 instances of that mesh in your scene and you're done.
>
> --
> Alain
> -------------------------------------------------
> Agnostic: Shit might have happened; then again, maybe not.

Yes, you can just use the mesh directly (clipped as needed).  But using as a
height field, you can smooth/blur the image and otherwise modify it to look
more like stamped tin.  The mesh wiil be full 3 dimensionbal, whereas a
stamped tin relief would, in essence be more like a heightfield (i.e. only
one y value for each x-z point)
-tgq


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