POV-Ray : Newsgroups : povray.binaries.images : Catapult - height_field issue..? Server Time
7 Aug 2024 03:22:44 EDT (-0400)
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From: Cousin Ricky
Subject: Re: Catapult - height_field issue..?
Date: 11 Sep 2006 17:15:01
Message: <web.4505d09a6d4b72ce43a5e2560@news.povray.org>
"Marc" <jac### [at] wanadoofr> wrote:
> LOL after I saw the piano explode in fire, I expected to hear the car play a
> chord :-p

Well, that's only a Hollywood myth.  In real life, pianos usually do not
explode on contact. ;-)


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From: Alain
Subject: Re: Catapult - height_field issue..?
Date: 11 Sep 2006 18:07:41
Message: <4505de2d$1@news.povray.org>
RusHHouR nous apporta ses lumieres en ce 11/09/2006 08:25:
> Sean btw that throne is a great piece, I forgot to say!
> And thanks Tim and dlm for enlightening me on the tecnique used in this
> model.
> On the issue of building a real catapult sort of thing, I remember at least
> one man who has reached success:
> 
> http://www.i-am-bored.com/bored_link.cfm?link_id=18075
> Cows beware! ;D
> 
> And wow, Bruno, thanks a lot!
> I really should take the time to deeper explore the POV folders before
> venturing out into the dark.
> I think I am already very inspired by that scene!
> 
> I wonder what else I might find...
> 
> //RH
> 
That's not a catapult but a trebuchet. Same purpose but completely different 
principle!
A catapult use tortional or flexing (bow like part) force.
A trebuchet, as in the clip, use counterweight.
Usualy, a trebuchet have greater range and can trow heavier projectils, but 
takes longer to reload and fire. It also frequently have poorer acuracy.

-- 
Alain
-------------------------------------------------
EVERYTHING HAS A GENDER

You may not know this but many nonliving things have a gender...

A Hot Air Balloon is Male, because, to get it to go anywhere, you have to light 
a fire under it, and of course, there's the hot air part.


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From: s day
Subject: Re: Catapult - height_field issue..?
Date: 11 Sep 2006 18:20:00
Message: <web.4505e0d76d4b72cea23a2edd0@news.povray.org>
"RusHHouR" <gee### [at] mailnu> wrote:
> Sean btw that throne is a great piece, I forgot to say!

Thanks, I made that about 10 years ago before I even knew about macros in
POV a lot of cut and paste and editing coordinates to place the detail just
because I was too lazy to read the manual about macros... Nice video clip
BTW

Sean


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From: Kenneth
Subject: Re: Catapult - height_field issue..?
Date: 12 Sep 2006 00:30:00
Message: <web.450637166d4b72ce40e82a460@news.povray.org>
"RusHHouR" <gee### [at] mailnu> wrote:

> Height_field seems to be out of the question after all...
>

Yes, you're right. I actually tried painting a HF image in Photoshop
to try and re-create your lion's head...but finally gave up in utter
frustration. Not as easy as it looks!!!

Ken


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From: Bryan Valencia
Subject: Re: Catapult - height_field issue..?
Date: 12 Sep 2006 11:37:10
Message: <4506d426$1@news.povray.org>
...hold down a lion while you measure it's face?

"RusHHouR" <gee### [at] mailnu> wrote in message
news:web.45035cbfb1f300bf47d3ae5e0@news.povray.org...
> Below are the original image of the catapult that Im trying to clone,
> and the progress so far. I wish I could say the top one was mine, but it
is
> of course not.
>
> Anyways, Im looking at the metal details now, and the two lion heads
roaring
> in the front pussles me... I tried using a height_field from a adjusted
> googled image... but, well, it's not that great as you can see.
>
> Any ideas on how to create a lion head like that?
> Or any teqniques on transforming "real" images to usable height_fields?
>
> Kaplonk!
>
> //RH
>


----------------------------------------------------------------------------
----


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From: Marc
Subject: Re: Catapult - height_field issue..?
Date: 12 Sep 2006 12:57:14
Message: <4506e6ea$1@news.povray.org>

de news: 4506d426$1@news.povray.org...
> ...hold down a lion while you measure it's face?

ROTFL

Marc


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From: RusHHouR
Subject: Re: Catapult - height_field issue..?
Date: 13 Sep 2006 11:05:00
Message: <web.45081dc76d4b72ce47d3ae5e0@news.povray.org>
"Bruno Cabasson" <bru### [at] alcatelaleniaspacefr> wrote:
>
> Hello.
>
> Maybe you can get inspired by a standard pov sample file:
> scenes/advanced/ionic5.

Hehe, have you checked out that panther from a face forward perspecive? XD


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Attachments:
Download 'ionic5edited.jpg' (60 KB)

Preview of image 'ionic5edited.jpg'
ionic5edited.jpg


 

From: Trevor G Quayle
Subject: Re: Catapult - height_field issue..?
Date: 13 Sep 2006 12:00:01
Message: <web.45082ae26d4b72cec150d4c10@news.povray.org>
"RusHHouR" <gee### [at] mailnu> wrote:
> Below are the original image of the catapult that Im trying to clone,
> and the progress so far. I wish I could say the top one was mine, but it is
> of course not.
>
> Anyways, Im looking at the metal details now, and the two lion heads roaring
> in the front pussles me... I tried using a height_field from a adjusted
> googled image... but, well, it's not that great as you can see.
>
> Any ideas on how to create a lion head like that?
> Or any teqniques on transforming "real" images to usable height_fields?
>
> Kaplonk!
>
> //RH

If you can find a nice mesh of a lion (or just head)
1. Import into POV
2. Apply basic depth map texture (i.e. gradient)
3. Render hi-res face-on with orthographic camera.
4. Resulting image can be used for heightfield.

You will need to play with the rendering of the mesh to get what you want
probably.  The hard part might be finding a decent lion mesh.
-tgq


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From: Bruno Cabasson
Subject: Re: Catapult - height_field issue..?
Date: 13 Sep 2006 13:10:01
Message: <web.45083af76d4b72cef5fba6ef0@news.povray.org>
"RusHHouR" <gee### [at] mailnu> wrote:
> "Bruno Cabasson" <bru### [at] alcatelaleniaspacefr> wrote:
> >
> > Hello.
> >
> > Maybe you can get inspired by a standard pov sample file:
> > scenes/advanced/ionic5.
>
> Hehe, have you checked out that panther from a face forward perspecive? XD

LOL!!!

Seen from the side in the original render, the head was looking quite fine
.... Obviously, it is not the answer to your problem. Perhaps if you rescale
some of the components it could be OK for the catapult (the lion's head is
small wrt to the whole thing).


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From: Alain
Subject: Re: Catapult - height_field issue..?
Date: 13 Sep 2006 13:46:34
Message: <450843fa$1@news.povray.org>
Trevor G Quayle nous apporta ses lumieres en ce 13/09/2006 11:59:
> "RusHHouR" <gee### [at] mailnu> wrote:
>> Below are the original image of the catapult that Im trying to clone,
>> and the progress so far. I wish I could say the top one was mine, but it is
>> of course not.
>>
>> Anyways, Im looking at the metal details now, and the two lion heads roaring
>> in the front pussles me... I tried using a height_field from a adjusted
>> googled image... but, well, it's not that great as you can see.
>>
>> Any ideas on how to create a lion head like that?
>> Or any teqniques on transforming "real" images to usable height_fields?
>>
>> Kaplonk!
>>
>> //RH
> 
> If you can find a nice mesh of a lion (or just head)
> 1. Import into POV
> 2. Apply basic depth map texture (i.e. gradient)
> 3. Render hi-res face-on with orthographic camera.
> 4. Resulting image can be used for heightfield.
> 
> You will need to play with the rendering of the mesh to get what you want
> probably.  The hard part might be finding a decent lion mesh.
> -tgq
> 
> 
Once you have the mesh built lion head, why convert it to a hight field? You 
only need to place 2 instances of that mesh in your scene and you're done.

-- 
Alain
-------------------------------------------------
Agnostic: Shit might have happened; then again, maybe not.


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