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Thought I would post my WIP for this round of IRTC. Any comments/advice are
welcome. I know the sky is a bit fake but the topic is fire and ice so this
is meant to represent the fire (along with the Sun). Still to do:
- Give the snowman some features (face arms etc..)
- Add snow to the trees, I have written my own macro for this (now I know
how to use trace I thought I should do it myself.)
- I will probably add some more objects: e.g. fence a few small birds in the
sky... (still trying to think of something else to have in the scene.)
- Trees still need proper textures (These are arbaro)
- I am not happy with the base of the nearest tree where it meets the snow
but have not decided how to improve this yet.
Sean
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Attachments:
Download 'snowman.jpg' (298 KB)
Preview of image 'snowman.jpg'
![snowman.jpg](/povray.binaries.images/attachment/%3Cweb.43e32828ece7a4fa2a868be00%40news.povray.org%3E/snowman.jpg?ttop=443866&toff=4700&preview=1)
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"s.day" <s.d### [at] uel ac uk> wrote:
> Thought I would post my WIP for this round of IRTC. Any comments/advice are
> welcome. I know the sky is a bit fake but the topic is fire and ice so this
> is meant to represent the fire (along with the Sun). Still to do:
This passes for a photo already. Did you get the snow so right by
yourself, or did you use the other great snow that was posted here
recently?
--
jussi
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"jute" <nomail@nomail> wrote:
> This passes for a photo already. Did you get the snow so right by
> yourself, or did you use the other great snow that was posted here
> recently?
>
> --
> jussi
Thanks, the snow is my own (and is very simple) just created by trial and
error (mainly adjusting the specular and brilliance), the texture is very
simple really (I think I copied the normal settings from somewhere but
can't remember if it was one of my other scenes or someone else's...
sorry):
#declare snowTex = texture
{
pigment { rgb <1, 1, 1> }
finish
{
ambient 0 diffuse 0.9 brilliance 2
specular 2 roughness 0.00005
reflection 0.025
}
normal
{
average
normal_map
{
[ 1 granite 0.25 scale 0.001 turbulence 1 omega 0.4 lambda 1.2 ]
[ 1 wrinkles 0.7 scale 0.15 ]
}
}
}
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"jute" <nomail@nomail> wrote:
> This passes for a photo already.
Seconded. This is one of the most realistic outdoor renderings I've ever
seen. Great work with the snow, and cheers for posting the code - might
come in handy! :)
Bill
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'ave the snowman warming 'eeself o'er a leetle fire...
As others ha'e said...v. nice snow, only thing I spot as 'off' are th'
right evenly-spaced trees midground.
--
Tim Cook
http://home.bellsouth.net/p/PWP-empyrean
-----BEGIN GEEK CODE BLOCK-----
Version: 3.12
GFA dpu- s: a?-- C++(++++) U P? L E--- W++(+++)>$
N++ o? K- w(+) O? M-(--) V? PS+(+++) PE(--) Y(--)
PGP-(--) t* 5++>+++++ X+ R* tv+ b++(+++) DI
D++(---) G(++) e*>++ h+ !r--- !y--
------END GEEK CODE BLOCK------
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"Bill Pragnell" <bil### [at] hotmail com> wrote:
> "jute" <nomail@nomail> wrote:
> > This passes for a photo already.
>
> Seconded. This is one of the most realistic outdoor renderings I've ever
> seen. Great work with the snow, and cheers for posting the code - might
> come in handy! :)
>
> Bill
Thanks, once the scene is finished I will post the source on the IRTC site.
Obviously the snow texture only looks any good with radiosity (which I
think I need to tweak a bit for this picture as the bottom of the snowman
doesn't look right yet).
Sean
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Tim Cook <z99### [at] bellsouth net> wrote:
> 'ave the snowman warming 'eeself o'er a leetle fire...
>
> As others ha'e said...v. nice snow, only thing I spot as 'off' are th'
> right evenly-spaced trees midground.
>
Hmm! My attempts at fire are never very good. Thanks for spotting the Trees,
strange how you can miss things like that. I have placed them
pseudo-randomly but obviously not random enough!.
Thanks again,
Sean
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super nice. all those white pixels in the snow are distracting though.
hopefully a higher quality AA render will get rid of them?
which way will the snowman be facing? i think towards the sun would be best,
so you don't really see much of his face (perhaps just a near side eye and a
long carrot for the nose?)
for the nearest tree, i would imagine to see snow built up around the base
from the direction the wind blows.
fantastic scene. can't wait to see the final
-r
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s.day wrote:
> think I need to tweak a bit for this picture as the bottom of the snowman
> doesn't look right yet).
Actually, it looks like the snow is a little bit dirty, which you would
expect from being made into a snowman. There are no footprints or other
evidence of where the snow for the snowman came from (like grooves in
the snow).
But I'll second it that it's a wonderfully lit scene. Extremely realistic.
--
Darren New / San Diego, CA, USA (PST)
Crate & Barrel -
Furnishing Video Games Since 1962!
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Photo! :-P
No, wait... needs more AA first. THEN it will look like a photo...
Most impressive. You might wanna work on the point where the tree joins
the ground - some how doesn't look quite right. But otherwise...
Perhaps the larger branches should have small amounts of snow resting on
them? I'm not sure.
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