POV-Ray : Newsgroups : povray.binaries.images : Glass and Photon. Server Time
8 Aug 2024 08:14:58 EDT (-0400)
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From: Hasan3
Subject: Re: Glass and Photon.
Date: 29 Sep 2005 05:30:00
Message: <web.433bb31c604e6a8d5a06030f0@news.povray.org>
Christoph Hormann <chr### [at] gmxde> wrote:
> One things that does not fit there is the table texture indicates it is
> a rough wood surface but it is perfectly reflecting the glass.
>
> Apart from that it is quite convincing.  Of course the wall textures
> need work.
>
> Christoph
>
> --
> POV-Ray tutorials, include files, Landscape of the week:
> http://www.tu-bs.de/~y0013390/ (Last updated 24 Jul. 2005)
> MegaPOV with mechanics simulation: http://megapov.inetart.net/


Hmm, Christoph, dear teacher:)

 I have been interested with the glass, you are right.
 I will change wall and table's surface...

Best regards.


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From: Rick Measham
Subject: Re: Glass and Photon.
Date: 29 Sep 2005 09:09:23
Message: <433be783@news.povray.org>
Hasan3 wrote:
> I use point light, because the area light is very slow in this sample. I'm
> posting two scenes (in povray 3.6 and 3.7 Beta.9)

Looking better .. I like the simpler glass :)

I've decided that the lighting problem is really  a problem with the 
straw .. it needs to be translucent and not so phongy too at a guess .. 
the back of it should not contrast the front so much and the front 
shouldn't be white.. it's making the light look like its very bright..

(Still looking for architraves/skirting boards and as Christoph says, 
looking forward to the wall textures improving too)

My main comment on the table (hadn't noticed Christoph's comment) is 
that it's so small compared to the glass. The part that goes off camera 
is fine as we have no idea where it ends, but the 'depth' (bl to tr) is 
very small .. can it be made bigger? Or is it a modern 'arty' table with 
a recycled timber top?

Cheers!
Rick Measham


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From: Hasan3
Subject: Re: Glass and Photon.
Date: 29 Sep 2005 18:20:01
Message: <web.433c67f8604e6a8d79f418200@news.povray.org>
Rick Measham <rickm*at%isite.net.au> wrote:
> Hasan3 wrote:
> > I use point light, because the area light is very slow in this sample. I'm
> > posting two scenes (in povray 3.6 and 3.7 Beta.9)
>
> Looking better .. I like the simpler glass :)
>
> I've decided that the lighting problem is really  a problem with the
> straw .. it needs to be translucent and not so phongy too at a guess ..
> the back of it should not contrast the front so much and the front
> shouldn't be white.. it's making the light look like its very bright..
>
> (Still looking for architraves/skirting boards and as Christoph says,
> looking forward to the wall textures improving too)
>
> My main comment on the table (hadn't noticed Christoph's comment) is
> that it's so small compared to the glass. The part that goes off camera
> is fine as we have no idea where it ends, but the 'depth' (bl to tr) is
> very small .. can it be made bigger? Or is it a modern 'arty' table with
> a recycled timber top?
>
> Cheers!
> Rick Measham


Rich, I will use this glass models in the WIP Kitchen project. So I'm not
giving importance to environment.


Best Regards.


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