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> Here is a larger, more detailed render from overnight/today. Still not
> great, I lost a little of that mid-ground lighting that was perfect, but
> I'm still fooling around with it.
>
> -S
>
>
> ------------------------------------------------------------------------
>
Haaaaaaa :) realy better with AA ! now I can see details ... the floor
bump is very nice :) ... I won't tell you about coincident surfaces as
you allready know it, but if you take a look at your two characters, it
looks like their feet pierce the balcony :-/ (a black thing near the
wall under the balcony).
Another thing is that the wall under the balcony seems to have no
thickness, but this might be due to the IOR.
Thierry
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Thierry CHARLES <thi### [at] les-charles nospam net> wrote:
>
> Haaaaaaa :) realy better with AA ! now I can see details ... the floor
> bump is very nice :) ... I won't tell you about coincident surfaces as
> you allready know it, but if you take a look at your two characters, it
> looks like their feet pierce the balcony :-/ (a black thing near the
> wall under the balcony).
Ooh. Looks like it must be a radiosity artifact; I see what you mean, so I
just did a super-quick render to make sure, and they do appear to be
solidly ON the balcony. I'll have to watch that corner, though.
> Another thing is that the wall under the balcony seems to have no
> thickness, but this might be due to the IOR.
>
A friend of mine noticed this, too. The edge of the display case matches up
perfectly with the edge of the image. I didn't mean to do this, but it
happened, so I left it that way. Looks like I'll have to bump my view over
a touch.
-S
5TF!
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