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"St." <dot### [at] dot com> wrote in message news:3edfa2d2$1@news.povray.org...
> Heh... No, I'm sorry Tek, my fault, I meant by "I don't think I
> can get anywhere near those...", that I couldn't match any of those
> wallpapers using Pov. Hence the <sniff> sad smiley. :(
>
> (sad smiley?!?!) ;)
Sorry, I didn't read it properly!
I think some of the more abstract ones should be easy enough.
--
Tek
http://www.evilsuperbrain.com
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"Tek" <tek### [at] evilsuperbrain com> wrote in message
news:3edfa567@news.povray.org...
> "St." <dot### [at] dot com> wrote in message
news:3edfa2d2$1@news.povray.org...
> > Heh... No, I'm sorry Tek, my fault, I meant by "I don't think
I
> > can get anywhere near those...", that I couldn't match any of
those
> > wallpapers using Pov. Hence the <sniff> sad smiley. :(
> >
> > (sad smiley?!?!) ;)
>
> Sorry, I didn't read it properly!
> I think some of the more abstract ones should be easy enough.
No probs, I'll try and give it a go.
~Steve~
>
> --
> Tek
> http://www.evilsuperbrain.com
>
>
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Here's my one. this is my version of XP's "radiance" image. I chose it 'cause
it's a pretty easy one. I might try a tougher one now :)
Technical info: It's just a sphere with a normal map on it. The craters are
crackle pigment with form <1,0,0>, and the other lumps are a granite pattern.
There's also a load of focal blur on there to make it look more like the
original.
--
Tek
http://www.evilsuperbrain.com
"Rohan Bernett" <rox### [at] yahoo com> wrote in message
news:web.3edf434648a00739aa7c54710@news.povray.org...
> Here's a challenge for you: remake one of the default Windows XP backgrounds
> with POVRay. Post your attempt in a reply to this thread.
>
> Rohan _e_ii
>
>
Post a reply to this message
Attachments:
Download 'xp_radiance.jpg' (29 KB)
Preview of image 'xp_radiance.jpg'
![xp_radiance.jpg](/povray.binaries.images/attachment/%3C3edfb927%40news.povray.org%3E/xp_radiance.jpg?preview=1)
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"Rohan Bernett" <rox### [at] yahoo com> wrote in message
news:web.3edf434648a00739aa7c54710@news.povray.org...
> Here's a challenge for you: remake one of the default Windows XP backgrounds
> with POVRay. Post your attempt in a reply to this thread.
Okay, I think I've done the best I can do for this now. Here's my version of
XP's "Bliss" backdrop.
Some tech info: The hill is a bicubic_patch covered with 4,000,000 blades of
grass! (a mesh of 100,000 unique ones duplicated 40 times). Lighting is using
Jaime Vives-Piqueres' lighting macros to get realistic sun light. No radiosity,
just a few shadowless lights to fake radiosity from the sky. Also no fog, the
distant mountains are tinted blue :) The clouds use a very tubulent leopard
pattern with some cunning trickery to make them look shaded, they're just flat
on the sky_sphere. The mountains are just a wrinkle pattern. I'll post the
source to p.b.s-f because there's some nice macros I think I should share :)
Render time 1h 22m at 1600x1200. I can post he full size version if anyone wants
it for their wallpaper :)
What do you think?
--
Tek
http://www.evilsuperbrain.com
Post a reply to this message
Attachments:
Download 'xp_bliss.jpg' (51 KB)
Preview of image 'xp_bliss.jpg'
![xp_bliss.jpg](/povray.binaries.images/attachment/%3C3ee1e056%40news.povray.org%3E/xp_bliss.jpg?preview=1)
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"Tek" <tek### [at] evilsuperbrain com> wrote in message
news:3ee1e056@news.povray.org...
> "Rohan Bernett" <rox### [at] yahoo com> wrote in message
> news:web.3edf434648a00739aa7c54710@news.povray.org...
> > Here's a challenge for you: remake one of the default Windows XP
backgrounds
> > with POVRay. Post your attempt in a reply to this thread.
>
> Okay, I think I've done the best I can do for this now. Here's my version
of
> XP's "Bliss" backdrop.
>
> Some tech info: The hill is a bicubic_patch covered with 4,000,000 blades
of
> grass! (a mesh of 100,000 unique ones duplicated 40 times). Lighting is
using
> Jaime Vives-Piqueres' lighting macros to get realistic sun light. No
radiosity,
> just a few shadowless lights to fake radiosity from the sky. Also no fog,
the
> distant mountains are tinted blue :) The clouds use a very tubulent
leopard
> pattern with some cunning trickery to make them look shaded, they're just
flat
> on the sky_sphere. The mountains are just a wrinkle pattern. I'll post the
> source to p.b.s-f because there's some nice macros I think I should share
:)
>
> Render time 1h 22m at 1600x1200. I can post he full size version if anyone
wants
> it for their wallpaper :)
>
> What do you think?
>
ummm..... wow! IMHO its perfect. I'd love a bigger copy.
Gary
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From: Roberto A
Subject: Re: Image creation challenge: WinXP backgrounds
Date: 9 Jun 2003 08:56:55
Message: <3ee48417@news.povray.org>
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> Render time 1h 22m at 1600x1200.
Now I'm curious... on what hardware?
Regards,
Roberto
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"Roberto A." <wol### [at] hot-mail com> wrote in message
news:3ee48417@news.povray.org...
> > Render time 1h 22m at 1600x1200.
>
> Now I'm curious... on what hardware?
Athlon XP 2200, 512MB ram.
Not super-fast but it's good enough for me :)
--
Tek
http://www.evilsuperbrain.com
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High!
Tek schrieb:
> Here's my one. this is my version of XP's "radiance" image. I chose it 'cause
> it's a pretty easy one. I might try a tougher one now :)
>
> Technical info: It's just a sphere with a normal map on it. The craters are
> crackle pigment with form <1,0,0>, and the other lumps are a granite pattern.
> There's also a load of focal blur on there to make it look more like the
> original.
Impressive... how did you achieve the lit crater rims on the night side? Whenever
I try a bumpy sphere, I get a sharp
terminator cutting through all bump features, and the "night side" is entirely
dark!
See you in Khyberspace!
Yadgar
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news:3EE5EDAE.B1093661@tiscalinet.de...
> Impressive... how did you achieve the lit crater rims on the night side?
Whenever
> I try a bumpy sphere, I get a sharp
> terminator cutting through all bump features, and the "night side" is entirely
> dark!
Ah, that is the shadow line artefact. You can find details in section 9.8 of
pov's docs.
For this render I used no_shadow in my object, but for more complex scenes you
can remove the artefact using SlimePOV. http://www.slimeland.com/slimepov/
--
Tek
http://www.evilsuperbrain.com
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High!
Tek schrieb:
> Ah, that is the shadow line artefact. You can find details in section 9.8 of
> pov's docs.
>
> For this render I used no_shadow in my object, but for more complex scenes you
> can remove the artefact using SlimePOV. http://www.slimeland.com/slimepov/
Yes, I looked it up... it mainly deals with shadow line artifacts on smoothed meshes
but says not much on the bumpy sphere problem, so I just tried no_shadow... and it
looked MUCH better! The problem now is how to fake the cratered moon's shadow on the
gas giant's upper cloud deck - I think I'll try a negative cylindric light! Or
should I go completely for isosurfaces? But they render so sloooow on my poor
pre-war rattletrap...
See you in Khyberspace - http://home.arcor.de/yadgar/khyberspace/index-e.html
Afghanistan Chronicle: http://home.arcor.de/yadgar/index-e.htm
Yadgar
Now playing: Dynamotron (Michael Rother)
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