|
![](/i/fill.gif) |
news:3EE5EDAE.B1093661@tiscalinet.de...
> Impressive... how did you achieve the lit crater rims on the night side?
Whenever
> I try a bumpy sphere, I get a sharp
> terminator cutting through all bump features, and the "night side" is entirely
> dark!
Ah, that is the shadow line artefact. You can find details in section 9.8 of
pov's docs.
For this render I used no_shadow in my object, but for more complex scenes you
can remove the artefact using SlimePOV. http://www.slimeland.com/slimepov/
--
Tek
http://www.evilsuperbrain.com
Post a reply to this message
|
![](/i/fill.gif) |