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From: Slime
Subject: Traditional raytracing desktop - inspired
Date: 23 Apr 2002 21:15:07
Message: <3cc6071b@news.povray.org>
Apologies if this offends anyone who did the earlier 'raytracing desktop'
images. Not that reflective spheres over checkered planes are that original
in the first place =)

Anyway, this is my version... I placed 16000 spheres in about 13 minutes
using a faster algorithm that I developed (still O(n^2) though... sigh). It
took about three days to render thanks to focal blur + area light + media
(even using a spot-area-light for the closeup area and a regular light for
the rest). I used Photoshop  to slightly clean up the focal blur artifacts
(a maximum of a 2 pixel gaussian blur in the background, one pixel in the
middle ground, nothing in the focused area).

The checker pattern uses a very nice function I made that is like the
checker pattern, but has even gradients into the center of the squares, so I
was able to easily make grooves between the "tiles".

Comments?

- Slime
[ http://www.slimeland.com/ ]
[ http://www.slimeland.com/images/ ]


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Attachments:
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Preview of image 'manyreflectivesmall.jpg'
manyreflectivesmall.jpg


 

From: Slime
Subject: Re: Traditional raytracing desktop - inspired
Date: 23 Apr 2002 21:16:18
Message: <3cc60762$1@news.povray.org>
BTW, the original render was 1400x1050 (which explains the long render time)
if anyone's interested.

- Slime
[ http://www.slimeland.com/ ]
[ http://www.slimeland.com/images/ ]


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From: GrimDude
Subject: Re: Traditional raytracing desktop - inspired
Date: 23 Apr 2002 23:25:19
Message: <3cc6259f@news.povray.org>
Slime wrote:
> Apologies if this offends anyone who did the earlier 'raytracing
> desktop' images. Not that reflective spheres over checkered planes
> are that original in the first place =)
>
> Anyway, this is my version... I placed 16000 spheres in about 13
> minutes using a faster algorithm that I developed (still O(n^2)
> though... sigh). It took about three days to render thanks to focal
> blur + area light + media (even using a spot-area-light for the
> closeup area and a regular light for the rest). I used Photoshop  to
> slightly clean up the focal blur artifacts (a maximum of a 2 pixel
> gaussian blur in the background, one pixel in the middle ground,
> nothing in the focused area).
>
> The checker pattern uses a very nice function I made that is like the
> checker pattern, but has even gradients into the center of the
> squares, so I was able to easily make grooves between the "tiles".
>
> Comments?
>
> - Slime
> [ http://www.slimeland.com/ ]
> [ http://www.slimeland.com/images/ ]

This is more along the lines of what I was getting, albeit not on a
tilt. I just couldn't make the checkers look good whenever I tried to
emulate the previous method.

I like it Slime. It's almost grim enough. ;)

Grim


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From: George Pantazopoulos
Subject: Re: Traditional raytracing desktop - inspired
Date: 24 Apr 2002 00:23:20
Message: <3cc63338$1@news.povray.org>
I love it Slime! A traditional raytracing desktop with traditional render
times! Ahh, the memories of sitting in front of my Amiga 2000 waiting as its
7.16MHz 68000 chip chokes on a reflective torus in Imagine ;)

George Pantazopoulos

"Slime" <noo### [at] hotmailcom> wrote in message
news:3cc6071b@news.povray.org...
> Apologies if this offends anyone who did the earlier 'raytracing desktop'
> images. Not that reflective spheres over checkered planes are that
original
> in the first place =)
>
> Anyway, this is my version... I placed 16000 spheres in about 13 minutes
> using a faster algorithm that I developed (still O(n^2) though... sigh).
It
> took about three days to render thanks to focal blur + area light + media
> (even using a spot-area-light for the closeup area and a regular light for
> the rest). I used Photoshop  to slightly clean up the focal blur artifacts
> (a maximum of a 2 pixel gaussian blur in the background, one pixel in the
> middle ground, nothing in the focused area).
>
> The checker pattern uses a very nice function I made that is like the
> checker pattern, but has even gradients into the center of the squares, so
I
> was able to easily make grooves between the "tiles".
>
> Comments?
>
> - Slime
> [ http://www.slimeland.com/ ]
> [ http://www.slimeland.com/images/ ]
>
>
>


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From: jimbobjim
Subject: Re: Traditional raytracing desktop - inspired
Date: 24 Apr 2002 07:31:44
Message: <3cc697a0@news.povray.org>
"George Pantazopoulos" <the### [at] attbicom> wrote in message
news:3cc63338$1@news.povray.org...
> I love it Slime! A traditional raytracing desktop with traditional render
> times! Ahh, the memories of sitting in front of my Amiga 2000 waiting as
its
> 7.16MHz 68000 chip chokes on a reflective torus in Imagine ;)
>

Christmas '93 Amiga Format?

jim


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From: Shay
Subject: Re: Traditional raytracing desktop - inspired
Date: 24 Apr 2002 10:25:16
Message: <3cc6c04c$1@news.povray.org>
This is a beautiful render, and the tiles are very clever. The in-focus ball
so close to the center of the image destroys some of the interest for me,
however.

 -Shay

Slime <noo### [at] hotmailcom> wrote in message
news:3cc6071b@news.povray.org...


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From: Rick [Kitty5]
Subject: Re: Traditional raytracing desktop - inspired
Date: 24 Apr 2002 13:19:37
Message: <3cc6e929$2@news.povray.org>
now thats nice, how about posting the full size version?


--
Rick

Kitty5 WebDesign - http://Kitty5.com
POV-Ray News & Resources - http://Povray.co.uk
TEL : +44 (01270) 501101 - FAX : +44 (01270) 251105 - ICQ : 15776037

PGP Public Key
http://pgpkeys.mit.edu:11371/pks/lookup?op=get&search=0x231E1CEA


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From: Slime
Subject: Re: Traditional raytracing desktop - LARGE VERSION
Date: 24 Apr 2002 14:42:16
Message: <3cc6fc88@news.povray.org>
At the request of Rick, here's the original 1400x1050 version:

- Slime
[ http://www.slimeland.com/ ]
[ http://www.slimeland.com/images/ ]


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Attachments:
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Preview of image 'manyreflective_large.jpg'
manyreflective_large.jpg


 

From: Rick [Kitty5]
Subject: Re: Traditional raytracing desktop - LARGE VERSION
Date: 24 Apr 2002 18:44:27
Message: <3cc7354b@news.povray.org>
Slime <noo### [at] hotmailcom> wrote:
> At the request of Rick, here's the original 1400x1050 version:

Cheers


--
Rick

Kitty5 WebDesign - http://Kitty5.com
POV-Ray News & Resources - http://Povray.co.uk
TEL : +44 (01270) 501101 - FAX : +44 (01270) 251105 - ICQ : 15776037

PGP Public Key
http://pgpkeys.mit.edu:11371/pks/lookup?op=get&search=0x231E1CEA


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From: Steve
Subject: Re: Traditional raytracing desktop - inspired
Date: 25 Apr 2002 06:56:27
Message: <slrnacfmoj.qe5.steve@zeropps.org.uk>
On Tue, 23 Apr 2002 21:10:18 -0400, Slime wrote:
> Apologies if this offends anyone who did the earlier 'raytracing desktop'
> images. Not that reflective spheres over checkered planes are that original
> in the first place =)

Thanks, I'll use this one.  Hmm there's an easier way to do that checkered
thing you're talking about, I just need to think for a minute. 

-- 
#local i=.1;#local I=(i/i)/i;#local l=(i+i)/i;#local ll=(I/i)/l;box{<-ll,
-((I/I)+l),-ll><ll,-l,ll>pigment{checker scale l}finish{ambient((I/l)/I)+
(l/I)}}sphere{<i-i,l-l,(I/l)>l/l pigment{rgb((I/l)/I)}finish{reflection((
I/l)/I)-(l/I)specular(I/l)/I}}light_source{<I-l,I+I,(I-l)/l>l/l} // Steve


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