POV-Ray : Newsgroups : povray.binaries.images : Traditional raytracing desktop - inspired : Traditional raytracing desktop - inspired Server Time
15 Aug 2024 22:23:51 EDT (-0400)
  Traditional raytracing desktop - inspired  
From: Slime
Date: 23 Apr 2002 21:15:07
Message: <3cc6071b@news.povray.org>
Apologies if this offends anyone who did the earlier 'raytracing desktop'
images. Not that reflective spheres over checkered planes are that original
in the first place =)

Anyway, this is my version... I placed 16000 spheres in about 13 minutes
using a faster algorithm that I developed (still O(n^2) though... sigh). It
took about three days to render thanks to focal blur + area light + media
(even using a spot-area-light for the closeup area and a regular light for
the rest). I used Photoshop  to slightly clean up the focal blur artifacts
(a maximum of a 2 pixel gaussian blur in the background, one pixel in the
middle ground, nothing in the focused area).

The checker pattern uses a very nice function I made that is like the
checker pattern, but has even gradients into the center of the squares, so I
was able to easily make grooves between the "tiles".

Comments?

- Slime
[ http://www.slimeland.com/ ]
[ http://www.slimeland.com/images/ ]


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