POV-Ray : Newsgroups : povray.binaries.images : Traditional raytracing desktop - inspired : Re: Traditional raytracing desktop - inspired Server Time
15 Aug 2024 22:30:28 EDT (-0400)
  Re: Traditional raytracing desktop - inspired  
From: GrimDude
Date: 23 Apr 2002 23:25:19
Message: <3cc6259f@news.povray.org>
Slime wrote:
> Apologies if this offends anyone who did the earlier 'raytracing
> desktop' images. Not that reflective spheres over checkered planes
> are that original in the first place =)
>
> Anyway, this is my version... I placed 16000 spheres in about 13
> minutes using a faster algorithm that I developed (still O(n^2)
> though... sigh). It took about three days to render thanks to focal
> blur + area light + media (even using a spot-area-light for the
> closeup area and a regular light for the rest). I used Photoshop  to
> slightly clean up the focal blur artifacts (a maximum of a 2 pixel
> gaussian blur in the background, one pixel in the middle ground,
> nothing in the focused area).
>
> The checker pattern uses a very nice function I made that is like the
> checker pattern, but has even gradients into the center of the
> squares, so I was able to easily make grooves between the "tiles".
>
> Comments?
>
> - Slime
> [ http://www.slimeland.com/ ]
> [ http://www.slimeland.com/images/ ]

This is more along the lines of what I was getting, albeit not on a
tilt. I just couldn't make the checkers look good whenever I tried to
emulate the previous method.

I like it Slime. It's almost grim enough. ;)

Grim


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.