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19 Aug 2024 14:17:44 EDT (-0400)
  VoidSphinx Nacelle (Message 1 to 8 of 8)  
From: Dawn McKnight
Subject: VoidSphinx Nacelle
Date: 26 Nov 2000 22:32:46
Message: <3A21D5CF.2324E9C2@mac.com>
So, I spent most of the weekend tinkering with my nacelles.  I think
watching paint dry would be faster, sometimes.  Anyway, for your
perusal, three views of the port nacelle.

1. This is probably as far as I'm going to take the nacelle, though I
keep kicking around the idea of asymmetrically cutting in the aft end; I
think it looks too blocky back there.  The background is black here, and
yes, I know it's hard to differentiate what is and isn't part of the
nacelle, but this is for a fighter with a low-observability coating;
it's /supposed/ to be hard to see.

2. I read somewhere that Lucasfilm uses a greenscreen technique with
their models, so I goofed around with putting a green background behind
the image.  It works okay, except I imagine if this were the starboard
nacelle, with a green running light, I'd lose the light.  I think the
next thing I'm going to try along these lines is going to be no
background, with an alpha channel, and see what that does for me.

3. A close-up on the decal marking the nacelle.  This one happens to be
from VF-9, the Galaxy Famous Fighting Aardvarks, and belongs to fighter
#106, the Squadron CO's bird.  I like the way this came out, and I wrote
a nifty macro that determines if the nacelle is port or starboard, upper
or lower tier, writes the decal on the appropriate side of the nacelle,
and makes sure it isn't upside down and backwards!  (The same macro also
determines the color of the running lights).

Telling me I suck because it took me all weekend to do this will be
ignored. 8)



-- 
Dawn McKnight      | "Who cares what the hipbone's connected to? I'm in Neurology!"
McK### [at] maccom   |					-- Justine Devlin, M.D.


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Attachments:
Download 'nacelle4.jpg' (7 KB) Download 'nacelle5.jpg' (7 KB) Download 'decal.jpg' (14 KB)

Preview of image 'nacelle4.jpg'
nacelle4.jpg

Preview of image 'nacelle5.jpg'
nacelle5.jpg

Preview of image 'decal.jpg'
decal.jpg


 

From: Yann Ramin
Subject: Re: VoidSphinx Nacelle
Date: 26 Nov 2000 22:59:21
Message: <3a21dc19@news.povray.org>
<nit-pick mode>

Well, the light and decals look great. I'd work on the texture of the 
nacelle its self. Yes, they are supposed to be clean burning, but what 
about a blast mark somewhere? They need more of a metallic sheen too (they 
are too dark).

</nit-pick mode>

It looks rater good.

Dawn McKnight wrote:

> 
> So, I spent most of the weekend tinkering with my nacelles.  I think
> watching paint dry would be faster, sometimes.  Anyway, for your
> perusal, three views of the port nacelle.
> 
> 1. This is probably as far as I'm going to take the nacelle, though I
> keep kicking around the idea of asymmetrically cutting in the aft end; I
> think it looks too blocky back there.  The background is black here, and
> yes, I know it's hard to differentiate what is and isn't part of the
> nacelle, but this is for a fighter with a low-observability coating;
> it's /supposed/ to be hard to see.
> 
> 2. I read somewhere that Lucasfilm uses a greenscreen technique with
> their models, so I goofed around with putting a green background behind
> the image.  It works okay, except I imagine if this were the starboard
> nacelle, with a green running light, I'd lose the light.  I think the
> next thing I'm going to try along these lines is going to be no
> background, with an alpha channel, and see what that does for me.
> 
> 3. A close-up on the decal marking the nacelle.  This one happens to be
> from VF-9, the Galaxy Famous Fighting Aardvarks, and belongs to fighter
> #106, the Squadron CO's bird.  I like the way this came out, and I wrote
> a nifty macro that determines if the nacelle is port or starboard, upper
> or lower tier, writes the decal on the appropriate side of the nacelle,
> and makes sure it isn't upside down and backwards!  (The same macro also
> determines the color of the running lights).
> 
> Telling me I suck because it took me all weekend to do this will be
> ignored. 8)
> 
> 
> 

-- 

--------------------------------------------------------------------
Yann Ramin                      atr### [at] atrustrivalieeuorg
Atrus Trivalie Productions      www.redshift.com/~yramin
AIM                             oddatrus
Marina, CA                      http://profiles.yahoo.com/theatrus

IRM Developer                   Network Toaster Developer
SNTS Developer                  KLevel Developer
Electronics Hobbyist            person who loves toys

Build a man a fire, and he's warm for a day.
Set a man on fire, and he'll be warm for the rest of his life.

"I'm prepared for all emergencies but totally unprepared for everyday
life." 
--------------------------------------------------------------------


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From: Steve
Subject: Re: VoidSphinx Nacelle
Date: 27 Nov 2000 13:38:23
Message: <slrn925aff.dlp.steve@zero-pps.localdomain>
Err what's it supposed to be, or rather what were you
thinking of when you made this? 
 
-- 
Cheers
Steve              email mailto:ste### [at] zeroppsuklinuxnet

%HAV-A-NICEDAY Error not enough coffee  0 pps. 

web http://www.zeropps.uklinux.net/

or  http://start.at/zero-pps

  5:59pm  up 47 days, 20:23,  2 users,  load average: 1.18, 1.13, 1.05


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From: Dawn McKnight
Subject: Re: VoidSphinx Nacelle
Date: 27 Nov 2000 14:02:43
Message: <3A22AFD2.4FCDDC7D@mac.com>
Steve wrote:
> 
> Err what's it supposed to be, or rather what were you
> thinking of when you made this?

It's a marital aid, Steve. P)

Seriously, it's a nacelle for a Star Trek style starship.  You can see
the earlier steps of the project at
(http://www.coyotesdaughter.com/VoidSphinx), including a prototype of
what the whole thing looks like, assembled.

Yann Ramin wrote:

> I'd work on the texture of the 
> nacelle its self. Yes, they are supposed to be clean burning, but what 
> about a blast mark somewhere? They need more of a metallic sheen too (they 
> are too dark).

I think the basic texture is just about perfect, actually... it looks
like what I see when I look at pictures of the U-2, SR-71, F-117, B-2,
etc.  It's a low observability coating, a "stealth" coating if you
will... virtually Lambertian, very low reflectance, but with just a hint
of metallic texture.

As for battle damage... I'll think about it. 8)

Thanks for your input!

-- 
Dawn McKnight      | "Who cares what the hipbone's connected to? I'm in Neurology!"
McK### [at] maccom   |					-- Justine Devlin, M.D.


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From: Steve
Subject: Re: VoidSphinx Nacelle
Date: 27 Nov 2000 15:15:43
Message: <slrn925ce9.e1e.steve@zero-pps.localdomain>
On Mon, 27 Nov 2000 12:02:40 -0700, Dawn McKnight wrote:

>It's a marital aid, Steve. P)
>
>Seriously, it's a nacelle for a Star Trek style starship.  You can see
>the earlier steps of the project at
>(http://www.coyotesdaughter.com/VoidSphinx), including a prototype of
>what the whole thing looks like, assembled.

I don't really watch any TV, probably why I didn't have a clue:-)

I'll check the URL later.

-- 
Cheers
Steve              email mailto:ste### [at] zeroppsuklinuxnet

%HAV-A-NICEDAY Error not enough coffee  0 pps. 

web http://www.zeropps.uklinux.net/

or  http://start.at/zero-pps

  7:07pm  up 47 days, 21:31,  2 users,  load average: 1.00, 1.00, 1.00


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From: Chris Huff
Subject: Re: VoidSphinx Nacelle
Date: 28 Nov 2000 17:31:38
Message: <chrishuff-CDEF08.17321228112000@news.povray.org>
In article <3A22AFD2.4FCDDC7D@mac.com>, mck### [at] maccom wrote:

> I think the basic texture is just about perfect, actually... it looks
> like what I see when I look at pictures of the U-2, SR-71, F-117, B-2,
> etc.  It's a low observability coating, a "stealth" coating if you
> will... virtually Lambertian, very low reflectance, but with just a hint
> of metallic texture.

If it is intended to be hard to see...wouldn't the large glowing areas 
be a problem? :-)

And in exactly the wrong spot too...it's like a sign saying: "Hey 
everyone, my engines are in plain view, aim your torpedoes *right here*!"

-- 
Christopher James Huff
Personal: chr### [at] maccom, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tagpovrayorg, http://tag.povray.org/

<><


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From: Dawn McKnight
Subject: Re: VoidSphinx Nacelle
Date: 29 Nov 2000 01:23:26
Message: <3A24A0DF.2CE634FE@mac.com>
Chris Huff wrote:
> If it is intended to be hard to see...wouldn't the large glowing areas
> be a problem? :-)

Yes. 8)

But 1) we're talking about Star Trek here, so you have to take large
grains of salt, and 2) there's a 'low power / emcon' condition the
fighter can set to reduce the glow.

> And in exactly the wrong spot too...it's like a sign saying: "Hey
> everyone, my engines are in plain view, aim your torpedoes *right here*!"

I'm well aware of the problems of sticking fighter engines out on the
end of booms; there's a link to an essay about Why It's A Mistake on my
project page.  But again... it's Star Trek.  Here's the salt shaker.

-- 
Dawn McKnight      | "Who cares what the hipbone's connected to? I'm in Neurology!"
McK### [at] maccom   |					-- Justine Devlin, M.D.


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From: David Fontaine
Subject: Re: VoidSphinx Nacelle
Date: 29 Nov 2000 23:47:49
Message: <3A25DB69.4304BEA5@faricy.net>
Chris Huff wrote:

> If it is intended to be hard to see...wouldn't the large glowing areas
> be a problem? :-)
>
> And in exactly the wrong spot too...it's like a sign saying: "Hey
> everyone, my engines are in plain view, aim your torpedoes *right here*!"

Reminds me of the first explosive naval shells... hit the enemy's armory,
BOOM! heheh

--
David Fontaine  <dav### [at] faricynet>  ICQ 55354965
My raytracing gallery:  http://davidf.faricy.net/


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