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OK, guys, here's the latest version. I've finally decided that there will be
two (2) final versions of this image (a first for me). One version will
feature a shiny, brand new hallway, with all the buttons and lights and
other nice stuff operational. The other version will be rusted and decayed,
with water at the bottom, at an angle, with light streaming in through the
window. What do you think?
Please give me your comments and opinions. Bye, now. :)
PS: I know that the panel for opening the door is still not there, don't
fret. I also know that the pipes still need gauges and valves. Relax.
They'll be there.
Post a reply to this message
Attachments:
Download 'wip3.jpg' (88 KB)
Preview of image 'wip3.jpg'
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On Wed, 12 Apr 2000 23:32:04 -0400, "TonyB" <ben### [at] panamac-comnet> wrote:
>OK, guys, here's the latest version. I've finally decided that there will be
>two (2) final versions of this image (a first for me). One version will
>feature a shiny, brand new hallway, with all the buttons and lights and
>other nice stuff operational. The other version will be rusted and decayed,
>with water at the bottom, at an angle, with light streaming in through the
>window. What do you think?
>
>Please give me your comments and opinions. Bye, now. :)
>
This is coming along very nicely Tony. Just one small suggestion. The cage
around the lights seems a bit heavy, it's out of scale with the rest of the well
detailed interior. I sugest you make it a bit more slender. The same goes with
the chains holding the lights.
I look forward to seeing the scene progress.
David
----------------------------
dav### [at] cableinetcouk
http://members.vavo.com/squiffy/
http://www.hamiltonite.mcmail.com
----------------------------
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On Wed, 12 Apr 2000 23:32:04 -0400, TonyB wrote:
>OK, guys, here's the latest version. I've finally decided that there will be
>two (2) final versions of this image (a first for me). One version will
>feature a shiny, brand new hallway, with all the buttons and lights and
>other nice stuff operational. The other version will be rusted and decayed,
>with water at the bottom, at an angle, with light streaming in through the
>window. What do you think?
>
>Please give me your comments and opinions. Bye, now. :)
>
>PS: I know that the panel for opening the door is still not there, don't
>fret. I also know that the pipes still need gauges and valves. Relax.
>They'll be there.
Great work Tony, this reminds me of the end of one of the levels in
DukeNukem3D.
--
Cheers
Steve email mailto:sjl### [at] ndirectcouk
%HAV-A-NICEDAY Error not enough coffee 0 pps.
web http://www.ndirect.co.uk/~sjlen/
or http://start.at/zero-pps
5:25pm up 9 days, 19:59, 5 users, load average: 1.05, 1.03, 1.00
Post a reply to this message
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> Great work Tony, this reminds me of the end of one of the levels in
> DukeNukem3D.
Thanks. I'm really proud of it. This might be my best scene ever. :) Did you
ever play the original Duke Nukem? I remember how the commercial was: "Over
1MB of pure action!" Hahaha!
Post a reply to this message
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Lanterns?!? I thought you were going for a futuristic look, something
like a spacecraft that crash lands on some planet, so I expected light
panels or at least some kind of flourescent tubes. Now this looks like
something you might find in an old mine or in the lower parts of an old
derelict cargo ship(oil tanker?).
Anyway, as someone else mentioned, the cages and chains for the lanterns
are out of scale. And I still think the door looks too small for its
apparent weight and for such a wide passageway. It looks very thick and
heavy-duty, I would expect it to be a bit...er, larger. Right now, if I
use the lanterns as a guide(assuming they are the same size as normal
hand-held lanterns), that door would only be suitable for the Seven
Dwarves. :-)
I noticed you covered the arch with some kind of metal grating, that was
a good idea for getting rid of some of the extra space. Maybe the
lanterns should go above it and have holes in the grating for refilling?
But then they probably wouldn't be very visible in the image...
--
Christopher James Huff - Personal e-mail: chr### [at] yahoocom
TAG(Technical Assistance Group) e-mail: chr### [at] tagpovrayorg
Personal Web page: http://chrishuff.dhs.org/
TAG Web page: http://tag.povray.org/
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>Lanterns?!? I thought you were going for a futuristic look, something
>like a spacecraft that crash lands on some planet, so I expected light
>panels or at least some kind of flourescent tubes.
How anachronistic of me. Sorry. I kinda visualized them in there, and forgot
about where it is that they're supposed to be. What sucks is that I put so
much work into designing them. I feel like they have to go in there,
somewhere. We'll see what happens.
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Hi Tony. Good modelling! I never seem to have the patience to model stuff with
that much detail. Could use a brighter light, but other than that is it turning
out nice.
TonyB wrote:
> OK, guys, here's the latest version. I've finally decided that there will be
> two (2) final versions of this image (a first for me). One version will
> feature a shiny, brand new hallway, with all the buttons and lights and
> other nice stuff operational. The other version will be rusted and decayed,
> with water at the bottom, at an angle, with light streaming in through the
> window. What do you think?
>
> Please give me your comments and opinions. Bye, now. :)
>
> PS: I know that the panel for opening the door is still not there, don't
> fret. I also know that the pipes still need gauges and valves. Relax.
> They'll be there.
>
> [Image]
--
Samuel Benge
E-Mail: STB### [at] aolcom
Visit the still unfinished isosurface tutorial: http://members.aol.com/stbenge
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On Thu, 13 Apr 2000 14:27:29 -0500, TonyB-FSU wrote:
>> Great work Tony, this reminds me of the end of one of the levels in
>> DukeNukem3D.
>
>
>Thanks. I'm really proud of it. This might be my best scene ever. :) Did you
>ever play the original Duke Nukem? I remember how the commercial was: "Over
>1MB of pure action!" Hahaha!
No never played the original, but thinking back to the game, this image might
look good with a red/pink spotlight somewhere shining down a wall and across
part of the floor.
--
Cheers
Steve email mailto:sjl### [at] ndirectcouk
%HAV-A-NICEDAY Error not enough coffee 0 pps.
web http://www.ndirect.co.uk/~sjlen/
or http://start.at/zero-pps
9:31pm up 11 days, 6 min, 3 users, load average: 1.36, 1.09, 1.03
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Modelling is coming along great! I can't wait to see the rusty version.
--
___ _______________________________________________
| \ |_ <dav### [at] faricynet> <ICQ 55354965>
|_/avid |ontaine http://www.faricy.net/~davidf/
"The only difference between me and a madman is that I'm not mad." -Dali
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Steve wrote:
> Great work Tony, this reminds me of the end of one of the levels in
> DukeNukem3D.
3D sucked. Original kicked arse.
--
___ _______________________________________________
| \ |_ <dav### [at] faricynet> <ICQ 55354965>
|_/avid |ontaine http://www.faricy.net/~davidf/
"The only difference between me and a madman is that I'm not mad." -Dali
Post a reply to this message
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